Heather's Haunted House Party
Demnächst
About the game
Während die beliebteste Schülerin der Highschool versucht, eine Party zum Sterben zu planen, stellt sie fest, dass sie einen ungebetenen Gast hat, der viel furchteinflößender ist als ein gewöhnliches Teenagermädchen. Eine Visual Novel über Klatsch, Trauer und Geister.
Originalbeschreibung auf Steam
Heather is pretty, popular, and her parents are going to be out of town for two whole weeks. And you get to make choices for her.
Problem One: How do you plan the best party ever when your dead best friend tries to make a sudden, uninvited appearance?
Problem Two: You'll need help planning this party won't you? Better get to figuring out who can help you, and how much dirt you need on them to get it.
Problem Three: How do you even make an invite list when you realize your dead bestie isn't even the scariest monster in the school?
Plan a party, recruit your classmates, and pretend like everything is normal while throwing “a party to die for."
Should be simple, right?
A visual novel about gossip, grief & ghosts.

This game is still under development and the features listed here are subject to change
You didn't hear it from me but...
There's Gameplay, it's not just a novel
Visual Novel Choices:
Manipulate, blackmail or charm your classmates into helping you.
Your choices change the decor, music and food served at the party. Will it be a success?
Make bad decisions and hope they don't come back to haunt you.
Point and Click Interactions:
Collect supplies you need for the party.
Do favors for certain characters and they might give you what you want.
Interact with your party guests and ghosts as you wander from room to room.
I Heard A Rumor...
...there's one main story but many many lives to ruin, including your own.
Multiple main story endings.
Multiple minor characters with their own arcs, choices and endings - exact number will be updated closer to launch.
Currently estimated. 3-6 hour of gameplay per playthrough.
...there's a large cast of characters:
Late 2000s aesthetics and archetypes.
Sprites with blinking, lip movements and minor animations.
Some of the characters have multidirectional art.
...there's Cinematography and Art that the dev has spent too much time on:
Extensive and dynamic camera work.
Spooky effects and some animated elements to amp up the scares.
Speech bubbles instead of the text boxes, to give it a more comic feel.
All art is hand drawn in procreate over many many months.
It's not like you actually care...
This game is slowly being solo developed by AliceQuinnArt.
Began it's life as a game jam game for Spooktober Visual Novel Jam. While some of the writing and the major character and background assets will continue into development, what you see in that game will be restructured and expanded on and parts of it completely rewritten.
Based in the dev's larger story universe Unthreaded Memory (Which might get a full length visual novel if people are interested)






Informationen zu Demo und Veröffentlichung
In den aktuellen Prüfdaten ist keine Demo bestätigt. Das bedeutet nicht, dass das Spiel nie eine Demo hatte. Prüfe die aktuelle Verfügbarkeit auf der Steam-Seite.
Steam-Demo, Playtest und Early Access: Was ist der Unterschied?
Informationen und Bilder: Steam · Zuletzt geprüft UTC