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RE//POSSESSED

Demnächst

CatWithCodeEntdeckt Sep 25, 2026

About the game

RE//POSSESSED ist eine Cyberpunk-Immersive-Sim mit einzigartiger Steuerung, die in einem Deutschland nach einem Weltraumkrieg spielt. Du spielst C und bist entweder ein getarnter Schatten, eine tödliche Tötungsmaschine oder ein unberechenbares fliegendes Monster, das weder persönliche Grenzen kennt noch das Konzept von Mauern oder Zäunen akzeptiert.

Originalbeschreibung auf Steam

REPOSSESSED Logo.

Help C fight for her freedom!

The world was brought to its knees by an alien attack. When all hope was lost, the attackers vanished without a trace. Leaving the now ravaged earth with new found, enigmatic technology. From those ashes rose Mega-Corporations indulging in this new found power.

In this world you play as C, 32 years young, waking up in front of the city gates, with only one thing on her mind: Revenge.

Gun-play RE//imagined!

The unique control scheme of RE//POSSESSED allows you to freely position your weapon (or items) on the screen in 180 degrees of rotational freedom. This dynamic aim system allows you to aim around corners, throw items from unexpected angles and to control the battlefield without ever being seen or noticed. Fight your way up the corporate ladder one or several heads at a time.

The immersive-sim Mindset!

True to the immersive-sim philosophy it is up to you to find your own way to complete the assigned missions. We just provide you the tools for the job. Become a juggernaut and go in (or out) with guns blazing. Be the very shadow that haunts the city at night and never been seen or noticed at all. Or become a monster right out of a sleazy stalker horror movie. The tools are within your hands.

In true Eurojank Fashion.

Play the way you want. Balance C's augments, maximize your output and break the very game. However keep in mind: Every combat advantage will have an equal drawback. Are you up to the task?

Further Features:

  • A fully dynamic physics system.

  • Quick-Save and Quick-Load system embraced by design.

  • An dynamic inventory system usable at any time.

  • A great Soundtrack made by static.grl and potat0nerd.

  • Beautiful Artworks made by Pandaru/Vestar.

Made with Open-Source tools, by human hands and a SteamOS/Linux first approach.

Made from the ground up in Godot, using the Jolt physics engine, with models and environments made in Blockbench.

Informationen zu Demo und Veröffentlichung

In den aktuellen Prüfdaten ist keine Demo bestätigt. Das bedeutet nicht, dass das Spiel nie eine Demo hatte. Prüfe die aktuelle Verfügbarkeit auf der Steam-Seite.

Steam-Demo, Playtest und Early Access: Was ist der Unterschied?

Informationen und Bilder: Steam · Zuletzt geprüft UTC