RadCity: A Post-Apocalyptic Adventure
Demnächst
About the game
RadCity ist eine erzähllastige Reise aus der Vogelperspektive durch eine düstere, verstrahlte Stadt. In einer postapokalyptischen Welt bestimmen das Erzählen durch die Umgebung und bedeutungsvolle Entscheidungen euren Überlebenskampf. Die Vorräte gehen zur Neige, überall lauern Untote und den Menschen kann man kaum noch trauen. Findet einen Ausweg.
Originalbeschreibung auf Steam
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About the Game
RadCity blends puzzles, stealth, zombie horror, thriller and cRPG elements into a bleak survival journey where knowledge is often more valuable than resources. Notes left by those who came before may contain the clues you need, while confrontation with the undead is a fight you are unlikely to win. Explore, read the signs, talk with the last living strangers, and stay hidden. Find a way out before there is nothing left to survive for.
Exploration
You navigate through abandoned industrial spaces, scavenge interiors, solve environmental puzzles and reconstruct what happened through objects, notes and traces left behind. The world itself is constantly rewarding (and punishing) curiosity and observation.
Survival
Your survival depends on understanding danger, not overpowering it. Scarce food, radiation, nightfall and roaming undead create constant pressure. Stealth, navigation and preparation matter more than combat, making every trip into the city feel dangerous and purposeful.
Narrative Consequence
A story is not delivered only through dialogue. Journals, abandoned spaces, survivor encounters and environmental clues gradually reveal what happened to the city and the people who tried to survive before you. Some of them are alive. Will you survive?
Game Features
A Dead Eastern Europe to Explore - A dark, grounded post-apocalyptic world where ruined industrial spaces, abandoned streets and decaying infrastructure become the heart of the adventure.
Inspired by Real Abandoned Places - Photorealistic environments rooted in real locations give RadCity its distinctive identity - believable, familiar and disturbingly empty
Every Ruin Tells a Story - Search rooms, inspect forgotten objects, follow notes and piece together what happened. Environmental storytelling turns exploration itself into narrative.
Survival Through Exploration - Food is running out, radiation blocks your path and nightfall brings new dangers. Scavenging and survival create pressure, but always serve the journey rather than becoming the whole game.
Explore Without a Set Path - No constant hand-holding. Explore, find keys and access routes, solve environmental puzzles and work out how locations connect on your own.
Stories Hidden in the Ruins - Meet survivors, uncover their pasts, take on side stories and make choices that can change relationships - and eventually shape how your escape unfolds.
Fear What Comes After Dark - Radiation, hostile survivors and the undead transform familiar locations into threats. Stealth, observation and knowing when to stay hidden are essential to surviving the city.
Old-School Adventure DNA, Modern Presentation - Point-and-click interaction, dialogue, puzzles and classic isometric cRPG influences meet a modern 3D top-down presentation.
Game Inspirations
Fallout, Chernobylite, Stalker, Metro, Mad Max, Atom RPG, Wasteland, Encased, UnderRail, Project Zomboid, Survival Log, Scavland, BEAUTIFUL DESOLATION, STASIS: BONE TOTEM
Before you buy
✅ you want to jump right in, explore without hand-holding and get immersed in a dark, atmospheric world, and you enjoy environment storytelling, side missions, puzzles and dialogues
❌ you want action, lots of guns and shooting up zombies or you expect a survival experience with looting and crafting







Informationen zu Demo und Veröffentlichung
In den aktuellen Prüfdaten ist keine Demo bestätigt. Das bedeutet nicht, dass das Spiel nie eine Demo hatte. Prüfe die aktuelle Verfügbarkeit auf der Steam-Seite.
Steam-Demo, Playtest und Early Access: Was ist der Unterschied?
Informationen und Bilder: Steam · Zuletzt geprüft UTC
