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SpliceBorn

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MIROWINScoperto Sep 21, 2026

About the game

Survival horror cooperativo basato sulla furtività. Dopo il fallimento del «vaccino della giovinezza», un'unica rete organica ha divorato l'umanità. Da 1 a 4 giocatori vestono i panni di addetti ai rifornimenti, si infiltrano nelle zone infette, recuperano medicinali e provviste e cercano di uscirne vivi.

Descrizione originale su Steam

Silence is survival.

Humanity’s last attempt to cheat old age ended in catastrophe. An experiment with stem cells and a so-called “youth vaccine” gave birth to a hive organism that consumed cities and people.
Those who merged with it aren’t your typical zombies. They’re part of the network: grotesque, cunning, and hypersensitive to sound.
They hunt together. They think together.

You are a Supplier.

A scavenger who ventures beyond the walls in small teams of 1–4, searching for what’s left of humanity: medicine, food, tools, and rare contract items.

Every expedition is a gamble.
Shattered glass, collapsing shelves, chains whispering in the dark, every sound could summon the swarm.
One wrong move, and the whole hive comes for you.

Stealth first. Improvisation second.

Guns exist, but they’re loud, rare, and dangerous to use.
Every shot is a risk: is the noise worth it and can you escape with the loot before they close in?

Distract, lure, plan, and adapt.
Survive long enough to extract, and you’ll bring home valuable gear, medicine, and resources.
Fail and you lose everything you carried.

The Hive Listens. It Watches. It Learns.

Different enemies share one mind:

- Listeners react to the faintest sounds.

- Watchers sense light and movement.

- Swarm-born connect them all, spreading the alert through a living network.

Make too much noise, and they’ll surround you from every direction.
They evolve their tactics and they don’t stop.

There are no second chances.

One mistake is enough — panic, noise, or hesitation will be punished immediately.

Objects make noise.

Every interaction matters. A dropped bottle or a bumped shelf can expose your position.

They hunt by sound.

They don’t rely on sight alone. Even the quietest movement can draw them in.

Co-op is everything.

Every mission demands teamwork.
One sets traps, another hauls supplies, a third covers the retreat.
Silence, patience, and smart decisions keep you alive, not heroics.

Here, the survivors aren’t the strongest.
They’re the quietest.

Informazioni sulla demo e sull’uscita

I dati del controllo attuale non confermano alcuna demo. Ciò non significa che il gioco non ne abbia mai avuta una; consulta la sua pagina Steam per verificarne la disponibilità attuale.

Demo di Steam, playtest e accesso anticipato: qual è la differenza?

Informazioni e immagini: Steam · Ultima verifica UTC