Void Crawlers
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About the game
Void Crawlers est un jeu de tir incrémental rogue-lite en vue de dessus proposant 3 modes de jeu au départ : Arcade — des combats de salle en salle, Gauntlet — une invasion de 30 minutes, et Story — une combinaison des modes Arcade et Gauntlet agrémentée d’une histoire.
Description d’origine sur Steam

Message from the Developer:
*Due to the positive feedback from testing, and my very high standards, I have decided to push early access to sometime in 2027, my apologies, please bear with me in my solo developer journey to finish this game.
You awaken, to the dim hum of your spaceship's emergency system, sparks fly from your console, as you look up through the windshield, you see a space station that appears to be non-functional, the vast emptiness is unsettling, complimented by an eerie feeling like something is watching you, firing up your spaceship and escaping is your main priority.
With your spaceship on the brink of failure, but functionally intact, you move through out the space station, heading from room to room, searching for some way out of here.
Arriving at a mechanical looking room, with what appears to be a switch, and upon activation, the space station starts to come to life, you witness the room light up and activate, that must've been the space station's core restarting, from the depths of the unknown you hear a scream.
This space station is alive! You need to find the exit, and fast. The room appears to be making what can only be described as a loud pulsating noise, looking over to the walls, you can see exactly what was making that noise, a throbbing, mutated organism, that has appeared to have embedded itself into the space station, what on earth could this monstrosity be? 

The game consists of 3 game modes.
Arcade: You start off with a starter ship, that you then can customize with guns and exhausts (So far), then upon starting, the map is randomly generated complete with bonus rooms, this isn't just single rooms, some rooms can be stitched together for a bigger room, next, you go room to room, fighting enemies in a rogue-lite incremental gameplay, going down floors with tougher enemies, if the game is too tough, then you can take what you earned in game and start upgrading, if you die, you lose the ship you spawned in with.
Gauntlet: When you begin, you pick your ship, but this is where the similarities end with arcade mode, you are able to pick different open ended levels, unlocking each of these, and performing different tasks to unlock more ships, abilities and levels, each level has different types of modes from a typical wave base incremental style game, to defending the reactor from waves.
Story: A combination of the above 2 game modes, you start off with a crashed ship, you then make your way through rooms and arrive at to what the hub is, perform different tasks, the goal is to hit the core of the space station, to unravel what has happened to everything.






Informations sur la démo et la sortie
Aucune démo n’est confirmée dans les données de vérification actuelles. Cela ne signifie pas que le jeu n’a jamais eu de démo ; consultez sa page Steam pour connaître sa disponibilité actuelle.
Démo Steam, playtest et accès anticipé : quelle est la différence ?
Informations et visuels : Steam · Dernière vérification UTC