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10CountAvoidance

已发行

ZariesuProject收录日期 Oct 6, 2026

About the game

一款以“停止”为制胜关键的全新3D动作游戏!通过“保持不动”来躲避头目的致命“Snipe”!把握时机停下来,提升你的“Evade Rank”并轰飞附近的敌人。“停止”的次数越多,你就会变得越强。敬请体验静止与运动相互交织的动作玩法。

Steam 原始说明

※ This work is a game created for my portfolio. It is not for commercial purposes, and its completeness and content are part of my learning and self-expression.

【Sales Period】

November 25, 2025 (Tue) – March 31, 2027 (Wed) [492 days]
※ The sales period may be extended.

【Supported Language】

Japanese【Game Overview】

In existing action games, the act of "stopping" is often considered a negative element. However, by introducing a system where "if you stop in sync with an enemy’s attack, you can wipe out the enemies", this 3D action game allows players to fully enjoy the act of "stopping".

To put it simply, this game is like "Darumasan ga Koronda" the Japanese version of "Red Light, Green Light".

The player must advance toward the boss while defeating small enemies and avoiding the boss’s unavoidable attack "Snipe". Defeating the boss clears the stage and allows progression to the next one. If the player’s HP reaches zero, it’s game over.

The player is constantly being targeted by the boss. The "Snipe" attack cannot be avoided by moving or hiding behind obstacles, but it can be "automatically dodged by standing still without performing any actions". By not just stopping, but timing the stop precisely with the "Snipe", the player earns a "Dodge Rank". The Dodge Ranks are divided into four levels: "PERFECT", "GREAT", "GOOD", and "CHICKEN". If the player achieves "GOOD" or higher, a shockwave is released that blows away nearby enemies. Additionally, the boss’s countdown speed is divided into five stages, and the speed is determined based on the player’s "Dodge Rank".

试玩版与发售信息

当前检查数据尚未确认有可用的试玩版。这并不代表该游戏从未提供过试玩版;请前往其 Steam 页面查看最新情况。

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信息与图片:Steam · 最后检查 UTC