10CountAvoidance
発売済み
About the game
「止まる」ことが勝利の鍵となる、新感覚の3Dアクションゲーム! 「動かない」ことで、ボスの必殺攻撃「Snipe」を回避しよう! タイミングよく止まって「Evade Rank」を上げ、周囲の敵を吹き飛ばせ。「止まる」ほど、あなたは強くなる。静と動が交錯するアクションをぜひ体験してください。
Steamの原文説明
※ This work is a game created for my portfolio. It is not for commercial purposes, and its completeness and content are part of my learning and self-expression.
【Sales Period】
November 25, 2025 (Tue) – March 31, 2027 (Wed) [492 days]
※ The sales period may be extended.
【Supported Language】
Japanese【Game Overview】
In existing action games, the act of "stopping" is often considered a negative element. However, by introducing a system where "if you stop in sync with an enemy’s attack, you can wipe out the enemies", this 3D action game allows players to fully enjoy the act of "stopping".
To put it simply, this game is like "Darumasan ga Koronda" the Japanese version of "Red Light, Green Light".
The player must advance toward the boss while defeating small enemies and avoiding the boss’s unavoidable attack "Snipe". Defeating the boss clears the stage and allows progression to the next one. If the player’s HP reaches zero, it’s game over.
The player is constantly being targeted by the boss. The "Snipe" attack cannot be avoided by moving or hiding behind obstacles, but it can be "automatically dodged by standing still without performing any actions". By not just stopping, but timing the stop precisely with the "Snipe", the player earns a "Dodge Rank". The Dodge Ranks are divided into four levels: "PERFECT", "GREAT", "GOOD", and "CHICKEN". If the player achieves "GOOD" or higher, a shockwave is released that blows away nearby enemies. Additionally, the boss’s countdown speed is divided into five stages, and the speed is determined based on the player’s "Dodge Rank".





体験版と発売について
現在の確認データでは体験版の存在を確認できていません。過去にも体験版がなかったという意味ではありません。最新の提供状況はSteamのゲームページで確認してください。
情報・画像:Steam · 最終確認 UTC