Ding! Pocket It!: Rogue Simulator
已发行
About the game
一款具有台球操作方式的Roguelite牌组构建游戏。你要优化瓶盖组合,锻炼射击技巧,利用“基数*倍数”冲击高分!
Steam 原始说明
Special Notes
We look forward to your feedback - bugs, suggestions, creative ideas
Current Version Caps



About the Game
A Roguelite deck-builder with pool-style controls. Refine your cap combos, hone your shot skills, and use “Base × Multiplier” to rack up a high score!
1. Core gameplay
Gameplay integration: not just about bottle caps, but also about the collision of strategy and randomness
This is not a simple game of bottle caps. Each round requires both physical manipulation of the bottle caps (such as angle calculation and strength control) and roguelike strategic decision-making. Different tables, randomly refreshing bottle caps, limited attempts, various boxes, and the position of the bottle caps after they enter the box all necessitate that you replan your route in each round, balancing "short-term scoring" with "long-term construction".
Strategic Depth: The Brain-Burning Game of Mathematics and Multipliers
The core of the game revolves around the formula "Base × Multiplier". You need to apply basic mathematical logic to manage the score calculation expressions for individual bottle caps and combinations of multiple bottle caps, and build your own gameplay genre. Whether it's stacking multipliers to achieve numerical explosions or using physical simulation to design optimal striking paths, every decision directly affects the direction of the game.
Resources and levels: Multi-dimensional gameplay for rich experiences
In addition to playing with bottle caps on the desktop, the game also incorporates a bottle cap management system. Bottle caps serve as the core resource, testing your ability to allocate resources. At the same time, innovative level challenges are interspersed, requiring a combination of operational skills and strategic thinking to overcome, breaking the monotony of single-level gameplay.
2. Core Features
Pure fun: strip away redundant systems and focus on three core elements: "operational precision", "strategic game play", and "desire for unknown exploration", allowing the game to return to its essence.
Repeatability: The combination of roguelike random elements and open strategy building ensures that every game is a fresh experience, making it never get boring even after playing it a hundred times.
3. Experience
If you are tired of games that rely on complex systems and long for a deeper joy found in simple rules, then I am working towards that. At the same time, I welcome you to create physical objects in reality and share them with your family.





试玩版与发售信息
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信息与图片:Steam · 最后检查 UTC