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战网魔:谁把天才变了恶魔

近日発売

KayKay工作室掲載日 Sep 21, 2026

About the game

中国のローカルな文化をテーマにしたロールプレイングゲームです。物語がゲームの中核を担います。男女2人の主人公による視点から、新千年紀を舞台に、オンラインゲームとゲーム依存の克服をめぐる物語を深く描きます。

Steamの原文説明

Social Media Platform

Bilibili: KayKay游戏工作室

Official QQ Group: 933744893


About the Game

Game Background Introduction

Male Protagonist's Storyline:

In 2008, the documentary War Against Internet Addiction sparked a nationwide movement to curb internet gaming. In a certain county in eastern China, Li Lianghao, a disliked high school dropout, faced widespread criticism for his gaming addiction. He was scolded by his parents, mocked by neighbors, and even looked down upon by children on the street. However, a chance gaming opportunity presented itself when a priceless weapon dropped at his feet. This wasn't just a turning point in the game but also a new beginning for his life. Could he use this to prove himself to his parents and ascend to the pinnacle of success? Everything remained uncertain.

Female Protagonist's Storyline:

In 2006, internet addiction rehabilitation schools sprang up everywhere. Yu Xiaoyu's father, Yu Guangfa, opened a convenience store near one of these schools and even sent his son, Yu Feichuan, there. Yu Xiaoyu never understood what was so appealing about games that made her brother so addicted. Her peaceful life was shattered when her brother was unexpectedly hospitalized after an incident at the school. What secrets lay behind the internet addiction rehabilitation school? What would become of Yu Xiaoyu's future?

Intertwined Fates:

How well did Li Lianghao sell his weapon? What happened to Yu Xiaoyu's brother? What shocking secrets lurk behind the internet addiction rehabilitation school? How did these two seemingly unrelated stories become intertwined? All these mysteries await your discovery.

Game Features

The game centers on a rich narrative, blending various gameplay mechanics tailored to different scenarios:

  • Players will assume the roles of two distinct characters, navigating through different time periods and family backgrounds to experience societal perceptions and prejudices towards internet addiction two decades ago.

  • The game meticulously recreates the online gaming landscape of 20 years ago, with vivid characters and events, offering an immersive experience.

  • Simulate early online game battles in a fun and engaging way, allowing you to relive your youthful memories.

  • Incorporates a touch of puzzle-solving elements to ensure a smooth and uninterrupted narrative experience.

  • The plot is coherent and fast-paced, with a total playtime of 4-5 hours.

体験版と発売について

現在の確認データでは体験版の存在を確認できていません。過去にも体験版がなかったという意味ではありません。最新の提供状況はSteamのゲームページで確認してください。

Steamの体験版、プレイテスト、早期アクセスの違いは?

情報・画像:Steam · 最終確認 UTC