Game of Mods
Pubblicato
About the game
Parla tramite voce o tastiera con personaggi IA che funzionano interamente sul tuo Mac. Vivi avventure narrative, crea personaggi, avventure e spazi personalizzati in Studio e condividili sul Workshop di Steam. Nessun cloud, nessun account. macOS su Apple Silicon. Accesso anticipato.
Descrizione originale su Steam
Characters you can actually talk to
Every character in Game of Mods is driven by a language model running on your Mac. Walk up and speak, or type: they answer aloud in their own voice, remember the conversation, and stay in character. Nothing leaves your machine. No account, no cloud, no API key.Voice first, keyboard always
The whole game is designed to be played by voice. Navigate the menus, start a journey, and talk to characters just by speaking. Prefer a keyboard? Every voice path has a typed twin: at the main menu, in the pause screen, and in the world. Vision-impaired players are a first-class audience, not an afterthought.Start with First Steps
A built-in five-minute tutorial. The Host walks you through moving, looking, approaching a character, talking, pausing, and leaving. No reading required.Journeys
A journey is a short authored story: scenes, cinematic shots, and beats that react to what you do and say, with characters who have their own goals. Play ours, play the community's, then make your own.Make your own in Studio
- NPCs: personality, voice, what they know and what they refuse to discuss, and a VRM avatar
- Player characters: your own avatar with its own voice
- Journeys: scenes, shots, beats, conditions and actions, per-chapter audio
- Spaces: the places journeys happen in
Steam Workshop
Browse, subscribe, and play mods without leaving the game. Publish your own; a validation pass catches broken bundles before anything is uploaded.The Construct
A 3D workbench where you talk to an Operator and load assets and avatars. Jack in, try things, jack out.Built for Apple Silicon
Metal 4 rendering, VRM characters, on-device Gemma 4 dialogue, and Apple speech recognition and synthesis. Playable on an 8 GB M1. 16 GB unified memory recommended for the smoothest conversations.Early Access
Characters, voice, and the creator tools are the heart of the game and are where our effort has gone. Environments are still simple and will grow through Early Access. What the community builds will shape this as much as anything we ship.





Informazioni sulla demo e sull’uscita
I dati del controllo attuale non confermano alcuna demo. Ciò non significa che il gioco non ne abbia mai avuta una; consulta la sua pagina Steam per verificarne la disponibilità attuale.
Demo di Steam, playtest e accesso anticipato: qual è la differenza?
Informazioni e immagini: Steam · Ultima verifica UTC