Rule of Iron: Dark Age
In arrivo
About the game
Costruisci il tuo regno in una campagna a turni. Distruggi quello dei tuoi avversari in battaglia. Una guerra in tempo reale in scala 1:1, dove sono le tattiche, non i fogli di calcolo, a decidere gli scontri tra decine di migliaia di soldati.
Descrizione originale su Steam
Campaign
A real population system with different classes. Recruiting subtracts from the population class and disbanding adds to it. Plagues wipe out.
No building slot limitations.
No locked minor provinces, a village can grow into a metropolis.
No magic 20-unit hard limit per army.
Armies don't need a general. Split them up and move them freely.
Armies need ship units to move across water. They don't magically spawn transport ships.
No skill trees. Traits are gained organically.
No gamey tech trees either. Technology happens historically at certain turn thresholds.
Road upgrades are visible on the map.
Visible trade carts and ships reflect your trade income.
Innovative UI to reduce late-game micromanagement.
Battle
The battle terrain is generated exactly from the campaign map features.
Historical scale featuring battles reaching tens of thousands of soldiers.
A sophisticated physics system to simulate a shifting battle line and to make formation depth and tightness emergently matter.
Morale, fatigue, high ground and flanking as first-class systems. A skilled general can defeat an on paper superior army with ingenious tactics.
Archers and other units range depends on their relative altitude to the target.
A per soldier line of sight system paired with a per missile collision system where trees, buildings and other objects block missiles.
No canned pair animations, combat outcomes depend on the position and rotation of the soldier at the time of the strike.
Modding support
Create entirely new campaigns including the map. The code will generate features like rivers or castles where you tell it to.
Create new units, even fantasy creatures with custom rigs.
Adjust the UI to your taste.
Tune the AI.
No gimmicks, no anti-player gangup, no bloated mechanics mess, no superheroes. Tactical depth paired with immersive empire-building.






Informazioni sulla demo e sull’uscita
I dati del controllo attuale non confermano alcuna demo. Ciò non significa che il gioco non ne abbia mai avuta una; consulta la sua pagina Steam per verificarne la disponibilità attuale.
Demo di Steam, playtest e accesso anticipato: qual è la differenza?
Informazioni e immagini: Steam · Ultima verifica UTC