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Rule of Iron: Dark Age

Demnächst

Eisengeist StudioEntdeckt Sep 22, 2026

About the game

Baue dein Reich in einer rundenbasierten Kampagne auf. Zerschlage das deiner Feinde in der Schlacht. Echtzeit-Kriegsführung im Maßstab 1:1, bei der Taktik, nicht Tabellen, die Gefechte zwischen zehntausenden Soldaten entscheidet.

Originalbeschreibung auf Steam

Campaign

  • A real population system with different classes. Recruiting subtracts from the population class and disbanding adds to it. Plagues wipe out.

  • No building slot limitations.

  • No locked minor provinces, a village can grow into a metropolis.

  • No magic 20-unit hard limit per army.

  • Armies don't need a general. Split them up and move them freely.

  • Armies need ship units to move across water. They don't magically spawn transport ships.

  • No skill trees. Traits are gained organically.

  • No gamey tech trees either. Technology happens historically at certain turn thresholds.

  • Road upgrades are visible on the map.

  • Visible trade carts and ships reflect your trade income.

  • Innovative UI to reduce late-game micromanagement.

Battle

  • The battle terrain is generated exactly from the campaign map features.

  • Historical scale featuring battles reaching tens of thousands of soldiers.

  • A sophisticated physics system to simulate a shifting battle line and to make formation depth and tightness emergently matter.

  • Morale, fatigue, high ground and flanking as first-class systems. A skilled general can defeat an on paper superior army with ingenious tactics.

  • Archers and other units range depends on their relative altitude to the target.

  • A per soldier line of sight system paired with a per missile collision system where trees, buildings and other objects block missiles.

  • No canned pair animations, combat outcomes depend on the position and rotation of the soldier at the time of the strike.

Modding support

  • Create entirely new campaigns including the map. The code will generate features like rivers or castles where you tell it to.

  • Create new units, even fantasy creatures with custom rigs.

  • Adjust the UI to your taste.

  • Tune the AI.

No gimmicks, no anti-player gangup, no bloated mechanics mess, no superheroes. Tactical depth paired with immersive empire-building.

Informationen zu Demo und Veröffentlichung

In den aktuellen Prüfdaten ist keine Demo bestätigt. Das bedeutet nicht, dass das Spiel nie eine Demo hatte. Prüfe die aktuelle Verfügbarkeit auf der Steam-Seite.

Steam-Demo, Playtest und Early Access: Was ist der Unterschied?

Informationen und Bilder: Steam · Zuletzt geprüft UTC