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Feed the Scorchpot

Veröffentlicht

MoravianEntdeckt Sep 21, 2026

About the game

Ein Würfel-Roguelike, in dem du zwanzig Jahre lang einen Drachen fütterst. Würfle Zutaten aus, baue deine Insel auf und verschmelze absurde Rezepte zu Kombos, die den Punktestand sprengen. Verpasst du eine Mahlzeit, stehst du als Nächstes auf der Speisekarte.

Originalbeschreibung auf Steam

You struck a deal with a dragon: twenty years of protection for twenty years of dinner service. The island thrives under the beast's watchful eye, as long as the meals keep coming.

Every year, the dragon wakes up hungrier. You roll dice to work your island, harvest ingredients, fuse them into recipes, and cook them down in the Scorchpot — the pot you keep full or end up in. Get the meal right and you prosper. Get it wrong and you're smoke.

Build farmsteads, shrines, and harbors across your hex-grid island, each one changing how the board pays out. The best runs start with a handful of tiles and end with a machine that buries the dragon in food. Then the odds tighten, the dragon turns picky, and you tear the whole thing down and rebuild while it's on fire.

Feed the Scorchpot, keep the dragon happy, and outlast the contract.

  • Build a scoring engine — Place farms, shrines, and harbors so they feed each other. 50+ buildings and 80+ recipes to mix and upgrade, until a handful of tiles becomes board-breaking numbers.

  • Every meal is a math puzzle — Combine ingredients into recipes that boost Flavor and Essence, multiplying your Fodder score into absurd, screen-shaking numbers.

  • Press your luck — Win in fewer seasons for a bigger payoff, but each year you stay raises the stakes: harsher odds, hungrier dragons, the odd tantrum that torches your board.

  • Build your dice — 20+ types: odd, even, colored, even dice carved into six sixes. Tune your tray and pray the dragon's merciful.

  • Broken combos, on purpose — Bend the rules, break the math, and rebuild when everything catches fire.

  • Hand-drawn, every inch — Every dragon, building, and meal drawn by Daniela, the artist half of the married duo who made the game.

  • For combo addicts — If you've broken Balatro or Slay the Spire wide open with one overpowered synergy, you'll feel at home.

  • Quick to pick up — Roll, cook, feed: you've got the loop by your first year. Staying ahead of the dragon for twenty is the hard part.

  • Cozy on top, ruthless underneath — Hand-drawn and warm, right up until the fire catches.

    Cook cleverly, plan badly, or just roll with it — the dragon doesn't care how you win, only that you feed the beast on time. And yes, you can pet the dragon.

Informationen zu Demo und Veröffentlichung

In den aktuellen Prüfdaten ist keine Demo bestätigt. Das bedeutet nicht, dass das Spiel nie eine Demo hatte. Prüfe die aktuelle Verfügbarkeit auf der Steam-Seite.

Steam-Demo, Playtest und Early Access: Was ist der Unterschied?

Informationen und Bilder: Steam · Zuletzt geprüft UTC