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Cutter: Nightshift

体験版あり

Yuri Perschim掲載日 Sep 24, 2026

About the game

夜勤から抜け出せなくなったJuneは、暗く静まり返ったオフィスビルで、同僚が謎の失踪を遂げた真相を追う。何かが物陰から見つめる中、探索し、パズルを解き、恐怖に立ち向かえ。Cutterは、緊迫感と没入感に満ちた一人称視点のサイコロジカルホラーゲームだ。

Steamの原文説明

You are alone in the office.

Or at least, that’s what you try to believe.

In Cutter, a first-person psychological horror game, you follow June, an office worker who starts taking night shifts after the unexplained disappearance of a coworker and close personal friend. What begins as corporate routines, doubts, and quiet questions slowly turns into silent tensions and unsettling mysteries, becoming a week filled with growing unease, uncertainty, and fear.

The game unfolds across the workweek, from Monday to Friday, inside an office building with a 1990s atmosphere. Each night deepens the narrative, revealing fragments of the story through documents, notes, and subtle environmental details. There is no rush, only the constant feeling that something is wrong.

The threat is never clear.

Maybe it’s just exhaustion.

Maybe guilt.

Maybe the unsettling feeling of being watched.

Light can help or get in the way. Dark environments are dangerous, but using a flashlight is not always safe. Every choice matters, and a single mistake can change everything.

The real challenge is making it through the week without knowing what is real. In Cutter, doubt is what keeps you moving forward.

Key Features:

  • First-person psychological horror focused on atmosphere, tension, and narrative.

  • A weekday-based structure (Monday to Friday) with gradual story progression.

  • Environmental narrative exploration, where documents, notes, and office details slowly reveal clues.

  • A simple inventory to review documents, work instructions, and important notes.

  • Light, contextual puzzles integrated into office routines and spaces.

  • A light and darkness system built around constant decisions on when to illuminate, when to turn lights off, and when to stay unnoticed.

  • No direct combat, with an emphasis on observation, caution, and immersion.

  • A 1990s-inspired atmosphere with no modern technology, only paper, folders, and silence.

  • An ambiguous narrative where doubt is a central part of the experience.

For fans of:

Psychological horror, psychological thrillers, and narrative-driven experiences inspired by classic slasher films, focused on atmosphere and slow-building tension.

体験版と発売について

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情報・画像:Steam · 最終確認 UTC