SHINRAI Saku - Blooming Beyond Despair
Veröffentlicht
About the game
Ein Monat ist seit den tragischen Ereignissen im Miyamoto Mountain Resort vergangen, die Raiko und ihre Freunde noch immer schwer belasten. Erkunde in dieser Fortsetzung des Visual Novels SHINRAI - Broken Beyond Despair die Herausforderungen, denen sie bei ihrem Versuch begegnen, in ein normales Leben zurückzukehren.
Originalbeschreibung auf Steam
Important Note: This visual novel essentially serves as an additional epilogue episode to its predecessor SHINRAI - Broken Beyond Despair. As such, it is strongly recommended to experience the original SHINRAI first in order to avoid spoilers for it and to be able to fully understand Saku!

Story:
Thursday, December 2, 2010.
One month after that dreadful Halloween night, Raiko’s school grade travels to the city of Tenrinto. While many of the students are excited, planning to make the most of the long-awaited trip, some are still affected by the tragic events they have been through and continue to struggle with their aftermath. Life goes on, however.
And whether it’s by reverting back to their old shenanigans to blend out the problems, or by confronting them head-on, everyone needs to find a way to move along… lest they be left behind to wither away.

What To Expect:
Unlike the original SHINRAI, Saku is not a murder mystery! While there are some moments that do require Raiko to once again use her deductive skills, the story primarily focuses on the challenges and problems that she and her classmates are facing following the events of October 30, and how they are dealing with them.
Consequently, there aren't any interactive gameplay elements this time around, such as choices, investigation segments or evidence presentation. Instead, this is an almost entirely kinetic experience, making it a visual novel in the truest sense of the term!

Features:
Notebook containing character profiles, diary entries & various setting-related trivia bits.
Original Soundtrack consisting of 8 unique tracks (+1 special bonus track).
40,000+ words in story-length.
7,000+ words in optional notebook content.
3-4 hours of playtime, depending on your reading speed & how thorough you are.
Unlockable Extras featuring bonus art & design sketches.








Informationen zu Demo und Veröffentlichung
In den aktuellen Prüfdaten ist keine Demo bestätigt. Das bedeutet nicht, dass das Spiel nie eine Demo hatte. Prüfe die aktuelle Verfügbarkeit auf der Steam-Seite.
Steam-Demo, Playtest und Early Access: Was ist der Unterschied?
Informationen und Bilder: Steam · Zuletzt geprüft UTC