It's Fine
Released
About the game
Idle / Incremental about developing a game with your dog Joe. Unlock unique mechanics, evolve with multi-layered prestige, find secrets, beat all alt endings, and deliver your game on time!
Original Steam description
"Don't panic, It's Fine!" - Joe.
It’s Fine is an incremental game about surviving the final 24 hours of dev crunch.
Code, upgrade, and prestige your way to a stable version under Joe, your demanding dog and Project Manager.
Unique Evolving Mechanics
Progression brings new effects, not just higher numbers. Every station in the game features unique resources and mechanics that evolve as you grow - Generate wishlists using a botfarm for your marketing team, tame a legendary Voodoo Kraken, and harness Peanut - a squirrel who generates clean energy… until he evolves and starts shooting lightning all over the room!
Deep Prestige System
Sleep to earn the most valuable currency an indie dev can have: Sleephours. Utilize the Dreamtree to unlock permanent meta-upgrades, new mechanics, and unique effects that persist across your runs. And when a good night's sleep just isn't enough to deliver the game on time? We'll leave that for you to discover.
Achievements, Secrets & Challenges
Tackle challenges to set the room on fire and unlock special effects, Dig deep and find hidden secrets, and uncover alternate endings.
100% Human Made
0% AI Art: Every pixel drawn and placed by hand.
0% AI Music: All music tracks composed by Alon Amit.
100% Soul: Written by a husband and wife duo.







Demo and release information
No demo is verified in the current check data. This does not mean the game has never had a demo; check its Steam page for current availability.
Steam demo, playtest and Early Access: what is the difference?
Information & artwork: Steam · Last checked UTC