Climb King
Released
About the game
Climb. Fall. Repeat. A high-stakes pixel-art climbing game with grab-and-swing movement, harsh drops, and “safe points” that aren’t as safe as you’d like.
Original Steam description
The old King was tired of crowns that were merely inherited. So he held a tournament. The strongest, the most determined, the best from the entire kingdom would rule. You won the tournament. The crown was basically yours. And of course you wake up underground, chained up, and only one arm.
Climb King is a 2D pixel-art precision climbing platformer about earning height the hard way: one grab, one jump, one mistake at a time. There are no enemies. The level is the enemy. And gravity is the final boss.
You’ll climb from the bottom of the sewers toward the kingdom that should already be celebrating you. Along the way you’ll meet strange NPCs, do questionable favors, and earn upgrades that expand how you climb. But the main rule stays the same:
If you fall, you pay for it.
Key Features
Precision climbing gameplay: grab + jump, with tight control and long falls.
Upgrades that expand your climbing options (without turning it into an easy game).
No combat, no enemies: the challenge is traversal and execution.
Unique encounters: NPCs might ask you for some favors in exchange for something else, but of course, these favors would derail you from the main path.
Climb through the regions of the Kingdom until you reach the top and claim what is yours.








Demo and release information
No demo is verified in the current check data. This does not mean the game has never had a demo; check its Steam page for current availability.
Steam demo, playtest and Early Access: what is the difference?
Information & artwork: Steam · Last checked UTC
