Wanderer of Spaces
Demo disponível
About the game
Um descontraído jogo de quebra-cabeças em primeira pessoa baseado em projetos arquitetônicos reais. Mergulhe no mundo interior de um arquiteto, viaje por espaços realistas e imaginários e acompanhe sua carreira desde o início até a realização pessoal.
Descrição original no Steam
Sheldon, a young architect, is sitting at his desk searching for design inspiration. Though he is only at the start of his career, his dream is to become a great architect and leave behind architectural works known to everyone. Perhaps someday, he'll really achieve it?
This is a relaxing and healing walking-simulator puzzle game staged within iconic architectural landmarks. From an architect's perspective, you will embark on an journey across architectural spaces, seeking ultimate inspiration at the boundary between reality and imagination. Experience the architect's thinking and creativity through various puzzles that manipulate spaces and objects.
The buildings in the game are based on real architectural designs.
A Story About an Architect
In the game, you will play as the architect Sheldon, and experience three representative architectural projects across his career. With a wildly imaginative mind, he transforms through repeated trials, maturing into a seasoned team leader and achieving great success. Along this journey, his life is also changed by the people he meets.

Puzzles Related to Architectural Design
The puzzles in the game are based on the manipulation of objects and spaces, involving mechanics such as moving, deleting, and swapping, faithfully capturing the essence of real architectural design thinking. The puzzle-solving process involves no complex operations or urgent countdowns. Explore at your own pace, click to interact, and solve light puzzles related to architectural structures and spatial logic, turning every discovery into a spark of creativity.

Real Architectural Design Concepts
The game collaborates with KFS International Design to transform their latest architectural designs into game scenes, allowing you to wander through them and appreciate their design details.
· Eternal Melody: Walk through a brutalist-style apartment, observing the unique room designs and elegant architectural curves. Based on a real villa design project.

· String Sound in Water: Pause by a giant traditional guitar in the middle of a river, listening to the natural resonance between architecture and flowing water. Based on Music on the River.

· Endless Dance: High-rise buildings connected by skybridges, dancing together within a large commercial district, reflecting the architect's own story. Based on WE Park Complex.







Informações sobre a demo e o lançamento
Uma demo do Steam foi encontrada na última verificação. Antes de baixar, confirme no Steam se ela ainda está disponível na sua região.
Demo do Steam, teste de jogo e acesso antecipado: qual é a diferença?
Informações e imagens: Steam · Última verificação UTC