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Chest & Blade

Demonstração disponível

Misto GamesDescoberto Sep 21, 2026

About the game

Um RPG idle de fantasia sombria onde os combates decorrem sozinhos. As decisões não: abre baús, compara equipamento, recicla o resto e depois gasta os recursos obtidos em habilidades, runas e melhorias de três cartas até derrubares a barreira onde estavas preso. O progresso offline mantém tudo em andamento.

Descrição original no Steam

The hero fights. You decide.

Chest & Blade runs its own combat. Your hero clears a stage, moves to the next one, and casts equipped active skills as they come off cooldown. You are not clicking every hit — you are deciding what to change when a stage stops going down.



  • Each act ends with a boss that gates the way forward.
  • Loot Chests, Treasure Chests and Dragon Chests drop gear from Common all the way up to Mythic.
  • Offline progress keeps collecting rewards while the game is closed, up to an 8-hour cap.

Choose Your Hero

Create a character, pick a class, set how they look, and send them out.
Warrior — Hold the front line behind your shield and bring Blade Rain down on the whole wave. The steadiest way to start.



Mage — Stay back and let Chain Lightning leap from enemy to enemy. Fragile, but every point of Intelligence turns into damage.



Barbarian — Roll back, cut through the whole line with Blood Wave and drink back the damage you deal. Heavy axe, no mercy.



Every class has its own skill list and its own stat scaling, so a second character is a different run rather than the same one again.

Hunt for Better Gear

Most of the game sits in what you equip. Rarity does not only raise the numbers — it decides how many affixes an item rolls, so two legendary swords can point at two completely different builds.



  • Weapons are class-bound; armor and accessories are open to any hero.
  • Affixes roll from stat families in fixed tiers: damage, crit, attack speed, health, gold and drop rate, and more.
  • Slot upgrades are permanent. The plus sits on the equipment slot instead of the item, so it survives every gear swap.

The Forge is where gear stops being random

  • Salvage what you do not need. Scrap is not a consolation prize, it is the economy.
  • Combine three items of the same rarity into one of the next, and craft from recipes.
  • Reroll affixes when a piece is almost right.

Shape Your Build

  • Skills — spend skill points across your class tree of passives, actives and an ultimate. Equipped actives fire automatically in combat, by priority.
  • Runes — a wide board of long-term bonuses across several branches, funded mostly with gold, so farming always has somewhere to go.
  • Augments — every few levels you draft one of three cards, which makes a level-up a decision instead of an automatic stat bump.

Break the Wall, Push Further

  • Daily and weekly quests hand you short goals to clear next to whatever stage you are pushing.
  • Tiered achievements track the long haul: kills, chests opened, rarities found.
  • Clear the final act and Heroic opens up — the same world on a much harder curve, with your progress intact.
  • There is no prestige reset waiting to take your progress away.
Fight, loot, forge, adjust, push one act further. If you like idle games where the screen keeps working but the build still matters, that is the loop Chest & Blade is built around.

Informações sobre a demo e o lançamento

Foi encontrada uma demo no Steam na última verificação. Antes de a descarregares, confirma no Steam se ainda está disponível na tua região.

Demo do Steam, teste de jogo e acesso antecipado: qual é a diferença?

Informações e imagens: Steam · Última verificação UTC