TryNextGameEncontre o seu próximo jogo
PT
← Voltar às descobertas

Fragmentosis

Em breve

Frying JellyDescoberto Oct 17, 2026

About the game

Fragmentosis é um jogo roguelite de construção de baralhos e um laboratório experimental onde retiras fragmentos bizarros, os combinas com instrumentos estranhos e jogas cartas para criar sinergias de pontuação extravagantes. Depois, liberta o caos em arenas de FPS inspiradas nos anos 90, modos de sobrevivência contra hordas, combates com bosses e outros modos distorcidos.

Descrição original no Steam

A roguelite deckbuilder in a very questionable laboratory that sends you into weird chaotic modes.

Fragmentosis is a roguelite deckbuilder and experiment lab where you draw bizarre fragments, combine them with strange instruments and play cards to build outrageous scoring synergies. Then go wild in 90s-inspired FPS arenas, horde survival, boss fights and other twisted modes.

Arrange fragments on the workbench, discover scoring synergies and beat each round's target with limited plays and redraws. Spend your winnings on new fragments, cards, instruments and upgrades, then push your next experiment further.

Build inventions in combat, ride a rail shooter or make a mess in Sandbox. Team up in co-op or turn your arsenal against friends in Deathmatch and Team Deathmatch. Curiosity can be a weapon. So can a telephone attached to something with teeth.

The fragments are living pieces of thought, emotion, dreams and digital nonsense. Vacuum them up, launch them, staple them together, shrink them, inflate them, freeze them, duplicate them and transform them. Your inventions inherit properties and behaviors from their ingredients. Discover useful reactions, fill your Fever meter and push towards MAXIMUM FRAGMENTOSIS, gaining increasingly ridiculous super powers as your experiments get out of hand.

FEATURES, SYMPTOMS & QUESTIONABLE POSSIBILITIES

  • Roguelite Lab runs: Build your fragment deck, play cards, combine creations and beat rising score targets. Buy upgrades between rounds and discover new starting options for later runs.

  • 90s-inspired first-person combat: Run, jump, dash and shoot through surreal arenas filled with hostile creatures, machines and objects with poor boundaries.

  • Fragments that do things: Experiment with bizarre objects and their behaviors. Combine ingredients into inventions that affect how you fight, survive and cause problems.

  • An arsenal of instruments and weapons: Capture, launch, connect and manipulate fragments. Shrink a problem, freeze it, or make it considerably larger.

  • Feed the Fever: Useful experiments build Fever and grant new powers. Keep experimenting until the situation becomes medically difficult to describe.

  • Cards and evolving builds: Collect cards, prepare your deck and draft upgrades during runs. Find combinations that complement your instruments and preferred brand of nonsense.

  • Playable dreamers: Familiar faces from Neebota join Fragmentosis originals, with different traits and play styles.

  • A record of your bad ideas: Discover combinations, collect fragments and fill your invention journal. There is always another experiment you probably shouldn't try.

  • Solo, co-op and competitive chaos: Experiment in the Lab, team up in the arena modes, or settle your scientific disagreements in Deathmatch and Team Deathmatch.

WHAT IS FRAGMENTOSIS, EXACTLY?

Fragmentosis n. /ˌfræɡ.mɛnˈtoʊ.sɪs/

1. A fictitious cognitive condition marked by compulsive interaction with chaotic fragments of thought, imagery, and digital noise of the collective human and non-human spirit.

Symptoms: spontaneous clicking, uncontrollable laughter, emotional confusion, and a persistent urge to “connect one more thing.”

Origin: from fragmentum (Latin: “broken piece”) + -osis (Greek: “condition or process”).

2. A surreal roguelite deckbuilding experiment lab with FPS, arena shooting and other peculiar modes, in which the player manipulates disjointed fragments of the human psyche inside a living digital collage.

Players employ various tools and collectible cards to connect, shrink, zap, and evolve bizarre objects such as tortilla chips, laser cats, anxious eggs, and other emotional debris.

Gameplay induces alternating states of awe, chaos, and mild self-reflection.

3. colloq. The irresistible state of mind experienced after prolonged exposure to absurd interactive art.

Usage: “She’s got full-blown Fragmentosis; won’t stop clicking the crying phone fragment.”

Treatment: None known. Hydration and social sharing are advised.

COLLAGE? What Collage?

An assembled artwork made of whatever you can glue together: photographs, paper, dreams, tortillas, cats with lasers. A grand theater of emotion and meaning, captured and lost again. That’s what Fragmentosis is. Only this collage is alive, interactive, and deeply confused about itself.

Fragments appear. You poke them. They react. They evolve. Some explode. Some meow. Some whisper things you’ll never forget. Combine tools, collect cards, and discover rules that probably shouldn’t exist.

Part roguelite, part fps and  arena shooter, part consciousness flicker, part meme-generator, part cry for help: an experiment in human emotion disguised as an arcade toying with the universe.

Upgrade tools, slot cards, or just connect random nonsense until your screen looks like a psychiatric Jackson Pollock. Either way, you’ll end up laughing, panicking, or ascending.

FAQ

What genre is this game?

A roguelite deckbuilder and experiment lab, with first-person arena shooting, survival, rail shooting, co-op and competitive multiplayer among its other modes. Or, technically speaking, a frantic psychosis-powered mental ninja capacitator.

Happy now? Or didn't you want to be happy? Then what do you want to be? What are you even doing here? What are we, humans, even doing here?

Will I be enlightened after this?

You will certainly not be the same. This game may not be for the faint-hearted. Your preferred input device, however, is not a psychological diagnosis. Keyboard and mouse or controller: bring whichever helps you make worse decisions faster.

Is this a form of therapy?

Apparently 3 out of 10 fictitious people say they got traumatized by it. Their voices reverberate in the developer's mind.

THANKS

This game was made possible by Phineas Gage, Srinivasa Ramanujan, John von Neumann, Gabe Newell, Georg Cantor, Salvador Dalí, David Lynch, Felix the Cat, Lassie, Salad Fingers, as well as Neebota's very own Unfairy. Also, you. Especially you.

So, you're still reading, ey? This is an attempt at expressing the human collective. So that means it's doomed to fail. No, no... doomed to fragment. That was the line. Only there is no line. Apart from the ones you connect... concepts with? Oh, stop it already, will ya?! Please just give it a rest!!!

Informações sobre a demo e o lançamento

Os dados da verificação atual não confirmam nenhuma demo. Isto não significa que o jogo nunca tenha tido uma; consulta a página do Steam para saberes a disponibilidade atual.

Demo do Steam, teste de jogo e acesso antecipado: qual é a diferença?

Informações e imagens: Steam · Última verificação UTC