Mirria
Wkrótce
About the game
An atmospheric casual puzzle game where players navigate a strange cryptic world that blurs the line between dream and reality. Using inspection and memory, uncover hidden anomalies between mirrored worlds.
Oryginalny opis ze Steam
From Carl Burton, the creator of IGF Finalist Islands: Non-Places, MIRRIA is an atmospheric casual puzzle game where players navigate a strange, cryptic world that blurs the line between dream and reality. Using inspection and memory, players uncover hidden anomalies between mirrored worlds.
DREAMLIKE WORLDBUILDING
Each biome is a self-contained story. These mysterious progressions invite the player to
imagine a strange, interconnected world.
HANDCRAFTED, INFINITELY REPLAYABLE
Each area is replayable with unique solutions every time. Completing levels unlock new biomes, each revealing a world steeped in quiet atmosphere and ambient mystery
A UNIQUE TWIST ON A BELOVED GENRE
Mirria reimagines the simplicity of spot-the-difference game mechanics with mysterious, hand-crafted environments.
A DISTINCTIVE ART STYLE
A handcrafted aesthetic by artist Carl Burton. Beautiful and emotionally resonant.
SURPRISING AND INTUITIVE
Explore a surreal, ever-evolving world where every area is unexpected, but the controls and goals are always intuitive. You’re never lost, only intrigued.
DYNAMIC ATMOSPHERIC SOUNDTRACK
Ambient sounds are modulated in real-time, creating a procedural soundscape that draws players deeper into these contemplative spaces.






Informacje o wersji demo i premierze
Aktualne dane kontroli nie potwierdzają dostępności wersji demo. Nie oznacza to, że gra nigdy jej nie miała; sprawdź bieżącą dostępność na stronie gry na Steam.
Informacje i grafiki: Steam · Ostatnia kontrola UTC