Mirria
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About the game
An atmospheric casual puzzle game where players navigate a strange cryptic world that blurs the line between dream and reality. Using inspection and memory, uncover hidden anomalies between mirrored worlds.
Description d’origine sur Steam
From Carl Burton, the creator of IGF Finalist Islands: Non-Places, MIRRIA is an atmospheric casual puzzle game where players navigate a strange, cryptic world that blurs the line between dream and reality. Using inspection and memory, players uncover hidden anomalies between mirrored worlds.
DREAMLIKE WORLDBUILDING
Each biome is a self-contained story. These mysterious progressions invite the player to
imagine a strange, interconnected world.
HANDCRAFTED, INFINITELY REPLAYABLE
Each area is replayable with unique solutions every time. Completing levels unlock new biomes, each revealing a world steeped in quiet atmosphere and ambient mystery
A UNIQUE TWIST ON A BELOVED GENRE
Mirria reimagines the simplicity of spot-the-difference game mechanics with mysterious, hand-crafted environments.
A DISTINCTIVE ART STYLE
A handcrafted aesthetic by artist Carl Burton. Beautiful and emotionally resonant.
SURPRISING AND INTUITIVE
Explore a surreal, ever-evolving world where every area is unexpected, but the controls and goals are always intuitive. You’re never lost, only intrigued.
DYNAMIC ATMOSPHERIC SOUNDTRACK
Ambient sounds are modulated in real-time, creating a procedural soundscape that draws players deeper into these contemplative spaces.






Informations sur la démo et la sortie
Aucune démo n’est confirmée dans les données de vérification actuelles. Cela ne signifie pas que le jeu n’a jamais eu de démo ; consultez sa page Steam pour connaître sa disponibilité actuelle.
Démo Steam, playtest et accès anticipé : quelle est la différence ?
Informations et visuels : Steam · Dernière vérification UTC