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..kill ´em all

Démo disponible

M Ida Wahlström · Arttu PekkalaDécouvert le Oct 9, 2026

About the game

Un FPS psychologique sombre qui entraîne le protagoniste dans un labyrinthe industriel hostile fait de combats rapprochés et de patrouilles qui le traquent, sous la conduite d'une IA dont l'influence brouille les frontières entre aide, manipulation et vérité.

Description d’origine sur Steam

A psychological, system-driven FPS with a strong narrative layer. Built around exploration and uncovering hidden truths inside a vast industrial complex. 

 

Features 

  • Corporate dystopia

  • AI gone rogue

  • Strategic psychological FPS gameplay

  • Massive industrial complex with multiple floors and hidden areas 

  • Hackable tech, guns, surveillance, doors, and facility systems

  • Time loops and reality-bending events 

  • Secrets, keycodes, and optional lore paths 

  • 19 artists and over 140 original works of art across 8 disciplines, all curated into the game universe

  • Several pre-credit animations based on choices and outcomes

  • Over 20 different post-credit sequences expand the story. These scenes reveal what the AI didn’t show you - and may change your understanding of the entire game

  • Re-playability through discovery and alternative outcomes 

 

Narrative 

The Protagonist 

An ordinary person thrust into a horrifying situation, forced to confront the dark choices of survival against their own moral beliefs. 

Companion Dynamics 

Team up with an AI guide who acts as both ally and the friend the player must ultimately save. Manipulation, uncertainty, and gaslighting add layers of tension and strategy to every decision. 

Mortal Consequences 

In this twisted, surreal narrative, death may be the only means of progress - a necessary step in confronting the inevitability of failure. 

 

Themes 

  • The psychological cost of survival 

  • Morality under duress 

  • Manipulation, trust, and blurred intentions 

  • Obedience vs. autonomy 

  • Unseen systems of control 

Explore the internal struggle of a protagonist forced to act against deeply held values. As the player grapples with the necessity of killing to survive, the game challenges them to confront the consequences of their actions in a world devoid of good options. 

 

Enemy Structure 

A uniformed, masked, authoritarian army follows orders without question or hesitation. 
It serves a rigid and unseen hierarchy built to suppress identity, erase independent thought, enforce control without context, and kill anyone who resists. 

 

Visual Style 

A Neo-Retro Surreal, dark, and cold atmosphere immerses the player in a horror-dystopian setting that intensifies the psychological tension throughout the experience. 

 

Objectives 

The primary goal is simple yet dire: stay alive and rescue the AI companion. 
But with limited choices, shifting truths, and the specter of looming death, every decision carries consequences. 

Discover hidden keycodes that unlock secret levels, reveal suppressed truths, and lead to different endings.

Informations sur la démo et la sortie

Une démo Steam a été trouvée lors de la dernière vérification. Avant de la télécharger, vérifiez sur Steam qu’elle est toujours disponible dans votre région.

Démo Steam, playtest et accès anticipé : quelle est la différence ?

Informations et visuels : Steam · Dernière vérification UTC