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WinMon

発売済み

IndieLab掲載日 Sep 13, 2026

About the game

可愛い小さなモンスターに餌をあげて、そのまま働かせよう。休憩なし、組合なし、容赦なし。生産性を上げ続ければ、この愛らしい労働力はいつまでも小さいままではいられない。食べさせすぎ、働かせすぎた末に、巨大で恐ろしい怪物へと膨れ上がっていく。スタートアップが、こんなに可愛く見えたことはない。

Steamの原文説明

Welcome to WinMon Inc. Where Cute Meets Quota.

Somewhere between a farm and a startup, your desktop just became a workplace. WinMons are small, squishy, and disturbingly loyal. Feed them, and they'll do anything for you. Anything. That's not a warning, that's the business model.

There is no HR department. There is no lunch break. There is only the mission: keep them fed, keep them working, and watch the numbers go up.

Hire Cute. Work Them Harder.

Every WinMon comes preloaded with a job title and zero say in the matter. Eight professions, eight ways to be useful:

  • Seeder, sows seeds onto your plantations

  • Waterer, keeps the crops and water machines running

  • Lighter, provides heat and light for the thermal work

  • Miner, breaks down ore so somebody else can use it

  • Lumberjack, gathers the wood nobody thanked them for

  • Builder, the only one who actually gets to build anything

  • Engineer, runs everything that needs electricity

  • Alchemist, cooks the food and crafts the magic, on schedule

Around them, build an operation of nearly 30 machines and buildings: plantations, magic trees, waterpumps, electric factories, cooking pots for every occasion, even a Fusion Core you dig out of an abandoned ruin and repair, purely so you can fuse WinMons together into "ultimate lifeforms." Nobody in HR would sign off on that. There is no HR.

Keep Them Fed. Keep Them Growing.

Here's the part corporate doesn't put in the brochure: what you feed them doesn't just keep them alive, it changes them. Let a WinMon consume enough of what it produces and it stops being small. It stops being cute. It evolves, and your once-adorable little laborer starts putting on size, muscle, and an unsettling number of teeth.

With so many unique forms across 31 evolution lines (base, Stage 2, Stage 3), 8 elements, 5 power tiers, 4 quality grades, and 19 personality traits that range from Lazy all the way up to Mythic-grade Superhuman, there is a lot of room for a small worker to become a very large problem.

Congratulations. You built a monopoly, and also several actual monsters.

Skill Up. Then Watch It Turn.

Invest in 52 skill nodes to speed up production, expand your storage, and generally optimize the workforce. Then push into Prestige, 28 more nodes deep, and unlock the endgame Revolution system: a genuinely harder second run where the Pig King, the fattest cat in the building, finally turns on your WinMons himself.

Turns out exploitation doesn't stop at the top. It just changes who's holding the whip.

Feed the machine. Grow the empire. Try not to think too hard about what "growth" really means here.

As your WinMons work and produce items, they’ll consume the items they make to evolve into stronger, rarer forms with higher working capability, slowly turning your army into a fashion show of cool WinMons.

体験版と発売について

現在の確認データでは体験版の存在を確認できていません。過去にも体験版がなかったという意味ではありません。最新の提供状況はSteamのゲームページで確認してください。

Steamの体験版、プレイテスト、早期アクセスの違いは?

情報・画像:Steam · 最終確認 UTC