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Absorber 2

À venir

Alexander WickDécouvert le Oct 27, 2026

About the game

Every monster you defeat leaves something behind. Absorb its skills and spells, fuse them in the Merge Laboratory, and grow into something no class could ever be. A lighthearted idle RPG with real build depth: the sequel to Absorber.

Description d’origine sur Steam

You are what you absorb.

Every monster you defeat leaves something behind: a piece of its strength, a trick it knew, a spell it cast. Take it. Keep it. Make it yours.

Absorber 2 is a lighthearted idle RPG where you start as almost nothing and grow by consuming everything in your path. There are no classes and no character levels. Your build is whatever you've eaten, and how cleverly you put it together.

Kill. Absorb. Become.

Each kill grants part of the enemy's attributes and unlocks its signature abilities. Did that Troll regenerate a little too well? That's yours now. Did the Goblin Tinker keep building turrets? So do you.

Build something weird

You only have a few slots and far more skills and spells than will fit. Stack thorns and armor until enemies break on you. Raise totems and towers until the battlefield fights for you. Bleed for power as a blood mage, or line up one perfect, ridiculous critical hit. Pieces from completely different monsters combine in ways that make sense only after you've tried them.

The Merge Laboratory

From your second run on, you can fuse absorbed abilities into stronger ones. Recipes share ingredients, so every merge locks other paths out. There is no perfect answer, only your answer.

Keep moving

Every enemy gets tougher each time you kill it, but its reward stays the same. Farming one corner stops paying off, so you push outward across a map full of slimes, goblins, wolves, marsh creatures, elementals and stranger things. Waiting at the end of each tier: a boss like the King Slime or the Cinder Sovereign.

Start over, stronger

Beat the boss, then prestige. Spend your points in the prestige tree on attributes, more slots, new systems and quality-of-life upgrades. Your Codex keeps everything you've learned, so every run starts smarter than the last.

Plays itself, never plays for you

Fights run on their own on a small tactical board where position, range and turn order matter. Close the game and come back later: the time you were away is played through, fight by fight, by the same engine.

  • Absorb attributes, skills and spells from every enemy you defeat

  • No classes, no levels: your build is your collection

  • Fuse abilities in the Merge Laboratory, where every recipe is a trade-off

  • Dozens of hand-made enemies, each with signature abilities

  • Tier bosses, a prestige tree and a growing Codex

  • Auto-battles on a tactical board, with full offline progress

  • The sequel to Absorber

Informations sur la démo et la sortie

Aucune démo n’est confirmée dans les données de vérification actuelles. Cela ne signifie pas que le jeu n’a jamais eu de démo ; consultez sa page Steam pour connaître sa disponibilité actuelle.

Démo Steam, playtest et accès anticipé : quelle est la différence ?

Informations et visuels : Steam · Dernière vérification UTC