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Hunter's Hand

Démo disponible

Pixel MoonDécouvert le Sep 21, 2026

About the game

Un roguelike de deck-building de dark fantasy où chaque indice découvert réveille la chose qui vous traque. Constituez un deck mortel au fil d'embranchements, survivez à des biomes corrupteurs et faites monter la Menace, puis découvrez jusqu'où vous pourrez supporter l'attention d'un Ancien.

Description d’origine sur Steam

You are a hunter. The Ancients are waking. Every clue you find brings you closer to killing one, but brings it closer to noticing your existence. 

HUNTER'S HAND is a turn-based tactical roguelike deck builder set in a dark fantasy world that's rotting from the inside out.

THE THREAT SYSTEM

Clues make you stronger, and every one you take raises Threat, the world's awareness of you.

It escalates encounters, changes what the map offers, and decides when the Ancient push through the void into the material plane. Push deep and you'll meet it with a deck that can win, otherwise you'll meet it three rooms too early and perish. 

TACTICAL COMBAT

Combat is built around deliberate, combo-driven turns where the order you play your cards decides whether you live.

Chain abilities, bank defence, spend resources, or try to escape if the odds are stacked against you. The starting Hunter, The Oathwrought, has a Stance system rewards you for alternating attack and defence - time it right and you reach Exalted, and everything hits twice as hard.

DYNAMIC DECKBUILDING

Build your deck inside the run from 274 cards and 54 Artefacts.

Card rewards, Artefact synergies and subclass choices compound into new strategies. An Artefact picked up in the first ten minutes can change how you play the remainder of the run.

BRANCHING EXPLORATION

Travel procedurally generated maps where every path is a trade.

Fights, events, camps, and random encounters. Route for cards, route for healing, or route for clues and accept what that wakes.

A WORLD THAT FIGHTS BACK

Battlefield hazards turn the environment against you.

Dense fog, eldritch rain that strips a card from your hand each turn, hailstorms, corrupted ground that poisons your healing. Three hand-painted biomes, each corrupted in its own way, each with its own enemies and its own Ancient waiting at the end.

AT EARLY ACCESS LAUNCH

- Three playable characters, each with unique card pools, subclasses and mechanics

- Three biomes and their Guardians.

- 274 cards, 54 Artefacts, 53 enemies with deep status interactions

- Procedural maps, battlefield hazards and the full escalating Threat system

- Runs of roughly 30–60 minutes

COMING DURING EARLY ACCESS

- A growing artefact pool and deeper Artefact/subclass synergies

- Expanded meta-progression and unlock paths between runs

- Higher difficulty modes, daily runs and leaderboards

- A final art, animation and sound polish pass across the game

- Additional Ancients and encounters

JOIN THE HUNT

Hunter's Hand enters Early Access on 3 November 2026.

Wishlist it to follow development, and play the free demo to hunt your first Ancient today.

Photosensitivity: This game contains flashing lights. A flash toggle is available in the settings menu.

© 2026 Pixel Moon. All rights reserved.

Informations sur la démo et la sortie

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Informations et visuels : Steam · Dernière vérification UTC