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Crave New World

Démo disponible

World Map TycoonDécouvert le Sep 21, 2026

About the game

Crave New World est un jeu de stratégie où vous créez une boisson addictive. Achetez des composés, refaites la formule, gagnez de la Soif grâce à la demande, ouvrez des routes de distribution pays après pays et transformez les consommateurs en dépendants avant que la Chaleur n’arrête l’opération.

Description d’origine sur Steam

You make a drink people keep buying after they have stopped thinking about why.

Crave New World is a strategy game about getting that drink into the world, improving it as the operation grows, and dealing with the consequences when it works a little too well.

You begin with a base formula, an empty bench, and one place to distribute. People try it. Demand starts to build. Little by little, the map stops looking like a map and starts looking like your customer list.

The money is Thirst. You collect it from the demand you create, then put it back into the operation.

A new route might get the product into a country that can carry the whole run. A new compound might turn a harmless formula into something people actively seek out. Or it might add just enough toxicity to make the next few decisions much harder.

Each reactor holds two compounds. Pair them and they can react. Some combinations improve Appeal. Some build Addiction. Some spread faster through Chaos. Some solve one problem by making another worse.

The Market changes every run, but it is not random loot. You see the compounds that are available and choose what to buy. A cheap Tier I compound can be exactly what the formula needs. A stronger one may be worth the risk. Sometimes it is not.

Appeal gets people to try the drink. Addiction keeps them coming back. Chaos helps the operation move. Toxicity is the stat that makes every good-looking formula feel slightly unsafe.

You can publish with a simple formula. You can fill every reactor. You can rebuild the whole thing halfway through a run because the world has changed and the old recipe is no longer doing the job.

You choose where the product goes next. The first route is easy. After that, expansion gets more expensive, so every new country becomes a real decision instead of another checkbox on the map.

Then there is Logistics.

A good route gives you demand. A bad route still gives you consequences.

Countries fill with Consumers, Addicts, and Dead. You can see the shape of the operation from a distance: the places where the drink has caught on, the places where it is spreading too fast, and the places where the numbers have started to look ugly.

The world notices eventually.

A distributor wants better terms. Someone finds something in the product. A local problem becomes public pressure. You can pay for time, take the hit, or keep pushing and hope the formula gets there first.

Love buys the product a little room. Heat is the part that does not forgive you.

Reach Heat 10 and the operation is shut down.

The current objective is to make 80% of the world addicted. Toxicity can help you get ahead in the short term, but dead people never count toward the target.

Crave New World runs in real time with pause and speed controls. Every run has a different Market catalogue, a different formula to discover, and a different map to manage.

There are easier ways to make a bad drink.

The hard part is making one the world cannot quit.

Informations sur la démo et la sortie

Une démo Steam a été trouvée lors de la dernière vérification. Avant de la télécharger, vérifiez sur Steam qu’elle est toujours disponible dans votre région.

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Informations et visuels : Steam · Dernière vérification UTC