PATIENT ZERO
発売済み
About the game
危険度の高い回収区域に侵入し、封じ込め爆弾を設置して、自分とチームもろとも区域が消滅させられる前に脱出せよ。すべての決断が重要となる。死は永続する。生存が決して保証されない、6人協力プレイのハードコアホラー体験。
Steamの原文説明
PATIENT ZERO is a hardcore 1–6 player cooperative horror game built around containment, extraction, and irreversible failure.
Enter active quarantine zones, locate viral epicenters, plant containment charges, and evacuate before the area is erased along with you.
The infection adapts. Time runs out.
Every decision matters. Death is permanent.
Run. Hide. Coordinate. Do not hesitate.
ORIGIN
Set during the first hours of the outbreak, PATIENT ZERO places you at the center of the incident before the world knew what it was dealing with.
You are not heroes.
You are a response team sent to clean up something that should never have existed.
Through sealed facilities, emergency logs, and abandoned extraction points, uncover how the virus escaped, who authorized it, and why some areas were never meant to be contained.
HOW IT PLAYS
LOCATE → CONTAIN → EVACUATE
Scan the environment to identify active infection zones.
Secure access points and plant containment bombs before escalation.
Hold your ground as the area destabilizes.
Evacuate before the quarantine protocol activates.
Fail to extract in time, and the zone is wiped clean with you still inside.
COOPERATIVE HORROR
1–6 player co-op with proximity voice chat.
The infection hears you. So does everything else.Communication matters. Panic kills.
Stick together or split up and risk losing teammates permanently.
When someone dies, they are gone for the run.
ESCALATION SYSTEM
The longer you stay, the worse it gets.
The virus mutates and becomes more aggressive each phase.
Environments degrade, lights fail, and escape routes collapse.
Containment becomes harder the closer you get to success.
Speed is safety. Hesitation is fatal.
TOOLS AND SURVIVAL
Limited-use containment gear to slow or redirect threats.
Environmental interactions to create temporary advantages.
No overpowered weapons. You are here to contain, not fight.
Every item you bring has a cost. Every mistake drains time.
REPLAYABILITY
Dynamic infection locations and randomized objectives.
Unpredictable events that change each run.
No two extractions play the same.
A WORLD ON THE BRINK
PATIENT ZERO is not about saving the world.
It is about deciding what must be sacrificed to stop it from ending.
Contain the outbreak.
Or become part of the incident.





体験版と発売について
現在の確認データでは体験版の存在を確認できていません。過去にも体験版がなかったという意味ではありません。最新の提供状況はSteamのゲームページで確認してください。
情報・画像:Steam · 最終確認 UTC