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Project Enceladus

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Tamás Fülöp · Dávid Guci · Zoltán FaragóDescubierto Sep 21, 2026

About the game

Catorce científicos han muerto a bordo de una estación que orbita Encélado. Solo hay un superviviente: el asesino, que cifró todos los datos y guardó silencio. Adéntrate en su mente, reúne pruebas, saca a la luz sus recuerdos falsos y descubre por qué lo hizo. Una investigación psicológica de ciencia ficción en primera persona con rompecabezas de lógica.

Descripción original de Steam

Every answer is already there. No one has looked from where you are about to.

Read between the lines. Question what doesn't add up. Connect what others left apart.

You will get stuck. You will doubt yourself. You will keep going.

The truth was there all along.

The year is 2388. Earth is uninhabitable, and humanity lives scattered across stations and ships. Its greatest hope is the Enceladus Project, a research station orbiting Saturn's moon.

An expedition descends to the surface, and everyone returns safely. They found something. The next morning, fourteen scientists are dead. The only survivor is Dr. Noah Harlan, the project's lead. He killed them, then encrypted all of their research. No explanation. No motive.

You are Darren, a detective who can link his mind to another person's. Your task is twofold: find out why he did it, and unlock what he sealed away.

Noah's mind begins as an orderly, sterile station. The deeper you go, the more it falls apart.

Noah's time stops. You enter the Case Lattice, Darren's investigation space, where every piece of evidence you have found hangs in front of you.

  • Connect evidence to answer the questions of the investigation

  • Every correct deduction decrypts a data block, opening a new path, door, or memory

  • Watch for false leads: not every piece of evidence means what it seems to

  • TRUTH % shows how much of the full picture you can already see

The main mystery can be solved without every side thread. The full truth asks for everything.

Noah is not a reliable witness. Even his own memories have been polished.

Across the station you will find data cards, audio logs, ID cards, and memory fragments. When two pieces of evidence contradict each other, mark the conflict. The true version of the memory surfaces: the one Noah wanted to forget.

  • Data cards: reports, logs, maintenance tickets

  • Audio logs: the crew's voices from their final days

  • ID cards: who was aboard, and what they knew

  • Memory fragments: Noah's memories, the way he wants you to see them

From simple switches to multi-state logic rooms, the game asks you to think in systems. Route energy, control logic gates, and trigger hidden conditions, sometimes remotely through a security camera.

Some puzzles ask you to solve. Others ask you to notice. The answer may be above you, behind you, or right in front of you.

The simulation gives you abilities that do not exist in the real world.

  • Telekinesis: lift, move, rotate, and stack objects from a distance, with precision

  • Scan: see what is hidden. Clues embedded in walls, concealed wiring, temperature zones

  • Drone: fly into vents, trigger switches remotely, view a puzzle from another angle

Some rooms take two: you and the drone.

Your suit is built for movement. Dash across hazards and collapsing floors, and jump to reach distant ledges. The environments are built around rhythm, physics, and timing, and as Noah's mind breaks down, they grow less and less predictable.

It's not just how you solve something. It's where you can go next.

Every puzzle is part of something larger. Each one belongs to a Clue Thread, a story arc inside Noah's mind, and the displays on the walls show how far you have come.

Some puzzles are required. Others are hidden, and they do not want to be found.

The optional challenge rooms show Noah's subconscious: raw, unstable fragments of his mind. Here the puzzles are symbolic, harder, and lead deeper into what Noah is trying to bury.

From sterile chambers to warped corridors swallowed by shadow, no two areas are alike.

  • Spaces built from memory, emotion, and trauma

  • Light and architecture that tell the story without a word

  • Areas that change as you progress

  • A growing sense of isolation, discovery, and that something is wrong

The deeper you go, the more reality cracks. Spaces twist, logic breaks, and the world becomes the mirror of a mind coming apart.

Información sobre la demo y el lanzamiento

Los datos de la comprobación actual no confirman ninguna demo. Esto no significa que el juego nunca haya tenido una; consulta su página de Steam para conocer la disponibilidad actual.

Demo de Steam, prueba de juego y acceso anticipado: ¿cuál es la diferencia?

Información e imágenes: Steam · Última comprobación UTC