Theia: Tower Of Soul
Demo verfügbar
About the game
Dies ist ein strategisches Deckbauspiel, das auf den Grundmechaniken von Schere, Stein, Papier basiert und ein frei begehbares Erkundungssystem sowie Minispiele bietet, die Elemente von Tetris und Minesweeper verbinden. Der entspannende, auf das Sammeln ausgerichtete Titel enthält leichte Roguelike-Elemente.
Originalbeschreibung auf Steam

This is a collection-focused light roguelike game centered on rock-paper-scissors combat, paired with laid-back exploration and a relaxing digging minigame.
You will enter a virtual world forged from alien strange matter and souls. Overcome countless trials, complete the Twelve Divinities' ordeal, and uncover the truth of souls.

Combat forms the core of the gameplay, built upon RPS as its underlying mechanic. Players leverage the rules and three counter relationships (Weapon / Element / RPS) to plan their attack rhythm.
You may play it safe to fend off enemy assaults, or discard defense and go all-in. All strategies are yours to choose. Master these rules, experience strategy-heavy, low-randomness RPS battles, and become a master of that!

The Timeline marks the progress of each turn, serving as this game’s original, unique combat resource consumption system. Under these rules, players can experience turn-based strategic thinking unlike that of traditional titles.

Card collection drives the entire game. Gathering cards is your only way to boost attack power — there are no traditional level-ups, and all attack enhancements rely entirely on your collection progress. The full release features over 300 unique collectible cards, with different element and RPS types.


Gems are another core resource in the game, tied to a unique system called Hexad — a dual attribute system that underpins the twelve divinities. Slot gems into the six sockets to gain Hexad Points and unlock extra combat bonuses during exploration.


A single run consists of 16 random maps, 3 mini-bosses and 1 final boss. Exploration maps feature 6 basic events and 12 reshaping events, each tied to Hexad attributes. Combined with Hexad Points gained from gems, they shape your buff pool. Planned gem socketing and exploration build this strategic roguelike experience.

Soul Prospecting is a digging minigame blending Tetris and Minesweeper mechanics. After each exploration run, you may play it to earn final rewards including gems and cards. Simple to operate with no complex calculations required, it serves as a relaxing interlude.

Exploration, combat and Soul Prospecting form a complete gameplay loop. The full release features 12 regions with a total of 60 maps for players to challenge. Can you conquer all 60 maps, complete the trials set by the divinities, and finally unravel the secrets of the Tower of Soul?
Beyond these three core pillars, the game also includes additional content:
Remnent Cultivation: There are 5 Remnents in the game that grant powerful buffs and support during combat. Remnent can be upgraded with multiple enhancement paths, letting you freely choose and combine builds. (Expected to be added in an update after the game's release)
Gathering System: Fruits and vegetables may hide in obscure corners of every exploration map. Collecting them is the only way to raise your party’s health.
Hidden Secrets in Combat: Rotate your camera during battles to spot traps and treasure chests tucked away in corners. Remember to pan your camera and explore while fighting!(Expected to be added in an update after the game's release)

After the full release launches, we will begin developing free DLC. The base game focuses on relaxed collection gameplay with light roguelike elements and no death penalties. You can gather and grow your build without pressure, enjoying scenic views alongside strategic battles.
The DLC puts players up against the steward of the Tower of Soul, featuring classic permadeath roguelike gameplay. What awaits you should you prevail?
*The DLC holds a special easter egg / hidden ending with a non-traditional trigger. Players must figure out how to activate it themselves.

We are a remote team of three novice developers. This title is built entirely in UE5 using Blueprints. Most art assets are hand-drawn by our team; the rest come from human-made asset packs on Fab and Itch.io. Every piece of game content is human-created, with no AI-generated elements.
I personally do not reject AI tools, but for this project we chose to build everything by hand. We hope to prove that human creativity can birth a one-of-a-kind gaming experience. If you enjoy games handcrafted by independent creators, please consider supporting us.






Informationen zu Demo und Veröffentlichung
Bei der letzten Prüfung wurde eine Steam-Demo gefunden. Prüfe vor dem Herunterladen auf Steam, ob sie in deiner Region noch verfügbar ist.
Steam-Demo, Playtest und Early Access: Was ist der Unterschied?
Informationen und Bilder: Steam · Zuletzt geprüft UTC

