Crimson Skyline
Em breve
About the game
Incendeia os céus neste bullet hell de combate aéreo! Ataca porta-aviões inimigos para incapacitar frotas, desvia-te de implacáveis couraçados antiaéreos e supera esquadrões de caças com as tuas manobras. Como piloto do Esquadrão Phoenix, és o último baluarte contra a tirania e a derradeira esperança da tua nação para renascer das cinzas.
Descrição original no Steam
In Crimson Skyline, your piloting skills will be put to the test as you'll be one aircraft fighting massive overwhelming armies of fighter jets, helicopters, warships and other enemies. It's all about the thrill of barely surviving a deadly shot by a few centimeters before wiping out an entire squadron of enemies in one ability.
FEATURES
PHYSICS-BASED IMMERSIVE CONTROLS: The controls are physics based and relative to your aircraft. This means you have a full control as if you were in the aircraft, not as if you were directing something on the screen.
HIGH INTENSITY: When you're on the last waves and your visor is flashing red while tens of projectiles fill the sky, I guarantee you will feel the stakes. When the slow motion triggers multiple times in a row and you dodge death by only a few centimeters each time but still make it out alive, I guarantee you will feel a rush as well. (I'm rather chill person but I scream playing this game xD)
RUNS STAY SHORT: Most levels are doable in sub-10 mins. But it's going to take you a lot of tries before you get there. Once you do, the goal is to improve your time, runs get shorter as you get better. Therefore, risk taking and agression are always rewarded (if you survive).
AIRCRAFT: Each one is designed to feel completely different and provide a different experience. For example, the Rafale is a classic gun aircraft that rewards agression while the Déluge is a growing storm that rewards ability to dodge and evade
LEVELS: Multiple levels with different vibe, enemies and boss. No procedural generation: instead, you get predefined waves where getting better means clearing faster.
BOSSES: Each level ends with its own massive machine boss.
LEADERBOARD & GRADING: Leaderboards allow to compete against the whole world or your friends. Levels are graded from D- to S+ for so there's always a solo goal as well.
PLAYABLE AIRCRAFT
THE RAFALE
Armed with dual rapid-fire machine guns, the Rafale is capable of inflicting sustained, devastating damage with pinpoint accuracy. Its special ability, the 'Cobra Shotgun' executes a lightning-fast turnaround, unleashing devastating shotgun-like blasts in multiple waves, obliterating anything caught in its path.
THE DELUGE
A missile specialist for pilots who excel at evasion. Its charging missile launcher charges faster the longer you hold, letting you stack an infinite arsenal for massive barrages. Built for a dodging-based playstyle, its special ability converts enemy fire into homing missiles with a skillful dodge roll. Harder to master but deadly in skilled hands.






Informações sobre a demo e o lançamento
Os dados da verificação atual não confirmam nenhuma demo. Isto não significa que o jogo nunca tenha tido uma; consulta a página do Steam para saberes a disponibilidade atual.
Demo do Steam, teste de jogo e acesso antecipado: qual é a diferença?
Informações e imagens: Steam · Última verificação UTC