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Abyssal Station

Wkrótce

ForgeSparksOdkryto Oct 24, 2026

About the game

Lovecraftowska gra typu tower defense w kosmosie. Broń odbudowywanej przy każdym podejściu stacji przed nieskończonymi falami wylewającymi się ze szczelin, targuj się za pomocą ofiar podsycających zepsucie i kop coraz głębiej, aż rdzeń odmówi posłuszeństwa.

Oryginalny opis ze Steam
Year 2187. Kerr Industries anchored Abyssal Station above a rift at the bottom of sector 7, a tear in the void oozing biomass rich enough to power entire reactors. Then the crews began to dream the same dream. The rift is not a deposit. It is an eyelid. What sleeps beyond it hungers, and you are the only thing standing in its way.



Something has torn open the dark around your station. Every few seconds a rift spits out another wave: swarms, ironclads, burrowers, parasites that eat your guns from the inside. You have a core, a hull, and whatever you can build before the next wave.

Abyssal Station is an endless tower defense. Every run generates a new symmetrical station, a new sky and new rolls. There is no last wave, only the depth you reach before the core falls.

Build a station that holds


  • Free placement on any free tile of the hull: machine guns, heavy cannons, stasis projectors, harpoon launchers and tesla arcs, each with two upgrade branches.
  • Three resources to juggle: biomass from the dead, metal from the deposits, energy for every building. Run short of energy and the whole station slows down.
  • Support buildings: laboratories for research, a purifier against corruption, a regenerator for the core, beacons that reveal what hides beneath the hull.

Deal with the rift


  • Offerings after some waves: a safe card, or two corrupted ones that are far stronger. 27 cards, some with a price even when they are clean.
  • Corruption climbs with every corrupted deal. The interface starts to lie, buildings get possessed, the core bleeds, and the flesh grows over the hull.
  • Depth pacts after each boss: a powerful gift against a permanent curse, among eleven.
  • Contracts before each wave, some of them timed, for extra biomass and shards. Their goal and reward grow with the depth.

Go deeper


  • A dozen creatures, elites with affixes, wave mutations announced in advance, four bosses that take turns every ten waves, and new rifts that open for good at depths 25 and 45.
  • Four active powers (orbital strike, overcharge, core pulse, emergency repair) to upgrade during the run.
  • Ten difficulty tiers to unlock, each with its own leaderboard, and a daily challenge: the same station for everyone, one ranked attempt a day.
  • Permanent progression between runs: building plans, a skill tree, endless relics and a dissection codex that reveals each creature's weak point.
  • 30 Steam achievements and leaderboards, global or between friends. Controller and Steam Deck support, guided tutorial, and a run you can save and resume.

Pixel art, blood and metal

Hand-made pixel art lit in real time, creatures that burst into pieces, explosions that warp the screen, and a dynamic metal soundtrack that follows the fight.

After launch


Updates are planned through 2027: fixes and balance from your feedback, new creatures and a Siege mode, two-player online co-op through Steam lobbies, then a weekly challenge and a Sandbox mode.
Timing is indicative and may change.

Informacje o wersji demo i premierze

Aktualne dane kontroli nie potwierdzają dostępności wersji demo. Nie oznacza to, że gra nigdy jej nie miała; sprawdź bieżącą dostępność na stronie gry na Steam.

Demo na Steam, test gry i wczesny dostęp: czym się różnią?

Informacje i grafiki: Steam · Ostatnia kontrola UTC