Abyssal Station
À venir
About the game
Un jeu de défense de tour spatial lovecraftien. Défendez une station reconstruite à chaque partie contre des vagues infinies déferlant des failles, négociez avec des offrandes qui alimentent la corruption et descendez toujours plus profondément jusqu’à l’épuisement du noyau.
Description d’origine sur Steam
Something has torn open the dark around your station. Every few seconds a rift spits out another wave: swarms, ironclads, burrowers, parasites that eat your guns from the inside. You have a core, a hull, and whatever you can build before the next wave.
Abyssal Station is an endless tower defense. Every run generates a new symmetrical station, a new sky and new rolls. There is no last wave, only the depth you reach before the core falls.
Build a station that holds
- Free placement on any free tile of the hull: machine guns, heavy cannons, stasis projectors, harpoon launchers and tesla arcs, each with two upgrade branches.
- Three resources to juggle: biomass from the dead, metal from the deposits, energy for every building. Run short of energy and the whole station slows down.
- Support buildings: laboratories for research, a purifier against corruption, a regenerator for the core, beacons that reveal what hides beneath the hull.
Deal with the rift
- Offerings after some waves: a safe card, or two corrupted ones that are far stronger. 27 cards, some with a price even when they are clean.
- Corruption climbs with every corrupted deal. The interface starts to lie, buildings get possessed, the core bleeds, and the flesh grows over the hull.
- Depth pacts after each boss: a powerful gift against a permanent curse, among eleven.
- Contracts before each wave, some of them timed, for extra biomass and shards. Their goal and reward grow with the depth.
Go deeper
- A dozen creatures, elites with affixes, wave mutations announced in advance, four bosses that take turns every ten waves, and new rifts that open for good at depths 25 and 45.
- Four active powers (orbital strike, overcharge, core pulse, emergency repair) to upgrade during the run.
- Ten difficulty tiers to unlock, each with its own leaderboard, and a daily challenge: the same station for everyone, one ranked attempt a day.
- Permanent progression between runs: building plans, a skill tree, endless relics and a dissection codex that reveals each creature's weak point.
- 30 Steam achievements and leaderboards, global or between friends. Controller and Steam Deck support, guided tutorial, and a run you can save and resume.
Pixel art, blood and metal
Hand-made pixel art lit in real time, creatures that burst into pieces, explosions that warp the screen, and a dynamic metal soundtrack that follows the fight.After launch

Updates are planned through 2027: fixes and balance from your feedback, new creatures and a Siege mode, two-player online co-op through Steam lobbies, then a weekly challenge and a Sandbox mode.
Timing is indicative and may change.






Informations sur la démo et la sortie
Aucune démo n’est confirmée dans les données de vérification actuelles. Cela ne signifie pas que le jeu n’a jamais eu de démo ; consultez sa page Steam pour connaître sa disponibilité actuelle.
Démo Steam, playtest et accès anticipé : quelle est la différence ?
Informations et visuels : Steam · Dernière vérification UTC