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Citystate Metropolis

近日発売

Andy Sztark掲載日 Sep 22, 2026

About the game

創造性、実用性、そして無限の自由度を誇る街づくりゲーム。都市デザインの傑作、持続可能な小さな町、あるいは未来的な大都市を創り出しましょう。プロシージャル生成される建物、グリッドにとらわれない区画設定、そして強力なエディターツールで、すべてがカスタマイズ可能。この街は、あなたの思いのままに。

Steamの原文説明

Citystate Metropolis is a city-builder with grid-less zoning tools and procedurally generated buildings. The simulation is powered by a crowd-based model that can handle populations exceeding one million.

The city planning tools can create neighborhoods of all types and shapes by allowing total control over building footprints, setbacks, floor counts and parking spaces. Beyond creativity and aesthetics, plans and regulations are also the very drivers of the city’s growth, its socioeconomic profile; and thus, how the city looks and feels. Build simple and cheap to decrease housing costs and foster social mobility. Build fancy and eco-friendly to increase land value and attract foreign investors.

Experiment to find the perfect balance between form and function. Expand the city at your own pace and set your own goals. There are countless ways to manage a city-state, countless ways to grow a small town into a true Metropolis.

Creative: The Architect

Height, width, colors, and shapes of all residential, commercial, industrial, and service buildings can be designed  from the ground up. Along with a choice of 40 road types and a park editor, Citystate Metropolis grants total creative freedom.

Pragmatic: The Governor

Cheap and unregulated to quicken growth or restricted and gentrified to boost tax revenue? Whether the governor’s end goal is to build an eco-friendly haven, a capitalist powerhouse, or a work of art, the budget needs to be balanced, taxes have to be collected and hard decisions will have to be made.

Limitless: The World Builder

The map editor can create thousands of highly realistic terrains through an innovative approach blending real-world data and procedural generation. The dynamic water simulation allows the creation of rivers and lakes. A drag of the mouse is all it takes to adjust forest density or terrain steepness across the entire map.

The crowd-based simulation (as opposed to agent-based) enables realistic population numbers. What’s more, the city can accurately model the consequences of building regulations and city policies on its inhabitants. Income disparity, gentrification, urban decay, and other socioeconomic factors haven’t been brushed off and are front and center in the city’s development.

Inspired by the city builders of the early 2000s, Citystate Metropolis proposes an innovative alternative. Built upon a seemingly simple framework, the game forges a practical and meaningful link between creative tools and simulation systems. Here, the mayor doesn’t manage production lines; he creates the conditions for growth and development.

体験版と発売について

現在の確認データでは体験版の存在を確認できていません。過去にも体験版がなかったという意味ではありません。最新の提供状況はSteamのゲームページで確認してください。

Steamの体験版、プレイテスト、早期アクセスの違いは?

情報・画像:Steam · 最終確認 UTC