Dungeon Tells
已发行
About the game
《地牢识谎》是一款融合卡牌策略、读心推理与随机成长的单人游戏。窥探英雄的心声,推断他们的等级与身份;处决弱者,魅惑强者,让逃犯自相残杀,守住你的地牢。
Steam 原始说明
A SHORT DEDUCTION ROGUELITE ABOUT INCOMPLETE INFORMATION
Dungeon Tells is a compact, replayable game about reading unreliable thoughts and deciding when you know enough to act.
It combines hidden-identity deduction with the escalating reveals and calculated risks of a game show. Not every starting board is designed to give you one completely certain answer before you act.
Sometimes the clues narrow the possibilities rather than solve the puzzle outright, forcing you to compare probabilities and make a calculated gamble.
Every execution reveals more information, giving you greater certainty about what to do next.
EXECUTE TO UNCOVER THE TRUTH
Use Demi’s trusty axe, Beatrice, to execute the heroes you believe you can afford to lose.
Every executed hero reveals their true Personality and LVL. Use that new information to verify earlier statements, reconsider your deductions, and improve your odds as the escape continues.
A risky first decision can lead to a much clearer second one.
CHARM THE STRONG AND USE THEIR POWER AGAINST THEIR ALLIES
When only three heroes remain, Demi can Charm one of them and turn them against their former allies.
Choose carefully. Your champion must defeat the remaining heroes using their available LVL. Deduce correctly and they will save your dungeon for you. Choose poorly and the survivors will come for Demi next.
EVOLUTIONS COMPLICATE FUTURE ESCAPES
After saving your dungeon, choose an Evolution such as Looter, Selfless, or Nurturing.
During the next escape, your Evolutions are randomly assigned to participating heroes. They may strengthen a useful champion, weaken a dangerous enemy, or completely change how you evaluate the board.
RANDOMIZED HEROES, CLUES, AND RISKS
Dungeon Tells features forty-eight hero classes with different thought patterns. Each escape combines a fresh selection of heroes, LVLs, Personalities, and possible Evolutions.
Randomness is part of the challenge. You are not only solving what can be proven, you are deciding what is likely, what remains unknown, and when the risk is worth taking.
A FOCUSED GAME BUILT FOR REPLAYING
Dungeon Tells is a small game by design. Its main run is intentionally short and designed to be completed, not stretched into a giant campaign.
Replayability comes from randomized escapes, different hero interactions, and additional game modes that change how you approach the deduction.






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信息与图片:Steam · 最后检查 UTC