Captain Moviestar 3D
Demonstração disponível
About the game
Um FPS protagonizado pela tua personagem de plataformas favorita, Captain Moviestar… agora totalmente em três dimensões. Um jogo de tiros ao estilo dos motores de raycasting 2,5D do início dos anos 90, para a malta proto-boomer.
Descrição original no Steam

An FPS starring your favorite platformer character Captain Moviestar… now in full three-dimensions. Early 90’s 2.5D-style raycaster-shooter inspired (Wolfenstein 3D, Chub Gam 3D, Doom, Nite-mare 3D, Ken’s Labyrinth, Rise Of The Triad), y-shearing, jumping, flood-fill sound propagation SmartFast™ sound propagation,, 10 weapons, five difficulty modes and 5 episodes of moderately violent action.

Pound your keyboard, gamepad or joystick, scrub your 1-button mouse or trackpad and fight your way through hoards of evil demons, henchmen and monsters. Non-normalized movement vectors so you can strafe-run to speedrun success. Auto-aim so you can play with just arrow-keys, single-stick or d-pad.

Module-based music (all songs written by me in OpenMPT with a custom port of the playback engine), authentic 8-bit sound fx (processed with a patented, proprietary SOTW effects chain) and 15fps particle effects to harass your ears and boggle your mind. 90-degree walls, slopes, environment contrast, reflective mirrors, underwater swimming and hazardous areas all in incredible, eye-popping 6-bit color.

Ten weapons (discluding melee), twenty monsters types, five challenging difficulties and much more planned.
M'alice is a fireball throwing, nasty badass who'll fry your ass!
Mondeo is a pistol wielding nasty man with a temper as flat as his hat!
Tournea is a shotgun blasting, headphone-listening, pain-inflicting badass!
Spiriti is the badass inhabitant of Numinous Rock... be careful, they're hard to see!

Absolutely ❌NO❌ AI was used for this game's art, sound, voices, music, programming, writing, modelling, animating, rigging, character designs, textures, fonts, names, titles or otherwise. All V.O's are credited in the in-game credits page. No vibe coding used in any way. Shaders made in-house, ported or commissioned by humans and credited. Palettes credited in credits page. Plugin porting by humans and credited. Sounds from various non-AI sources and libraries, processed entirely without the use of AI. Spy On The Wall never has and never will use AI in any capacity for its games.





Informações sobre a demo e o lançamento
Foi encontrada uma demo no Steam na última verificação. Antes de a descarregares, confirma no Steam se ainda está disponível na tua região.
Demo do Steam, teste de jogo e acesso antecipado: qual é a diferença?
Informações e imagens: Steam · Última verificação UTC