Captain Moviestar 3D
体験版あり
About the game
お気に入りのプラットフォーマーキャラクター、Captain Moviestarが主役のFPS…今度は完全3D。プロトブーマー世代に贈る、90年代初頭の2.5Dレイキャスター風シューティングゲーム。
Steamの原文説明

An FPS starring your favorite platformer character Captain Moviestar… now in full three-dimensions. Early 90’s 2.5D-style raycaster-shooter inspired (Wolfenstein 3D, Chub Gam 3D, Doom, Nite-mare 3D, Ken’s Labyrinth, Rise Of The Triad), y-shearing, jumping, flood-fill sound propagation SmartFast™ sound propagation,, 10 weapons, five difficulty modes and 5 episodes of moderately violent action.

Pound your keyboard, gamepad or joystick, scrub your 1-button mouse or trackpad and fight your way through hoards of evil demons, henchmen and monsters. Non-normalized movement vectors so you can strafe-run to speedrun success. Auto-aim so you can play with just arrow-keys, single-stick or d-pad.

Module-based music (all songs written by me in OpenMPT with a custom port of the playback engine), authentic 8-bit sound fx (processed with a patented, proprietary SOTW effects chain) and 15fps particle effects to harass your ears and boggle your mind. 90-degree walls, slopes, environment contrast, reflective mirrors, underwater swimming and hazardous areas all in incredible, eye-popping 6-bit color.

Ten weapons (discluding melee), twenty monsters types, five challenging difficulties and much more planned.
M'alice is a fireball throwing, nasty badass who'll fry your ass!
Mondeo is a pistol wielding nasty man with a temper as flat as his hat!
Tournea is a shotgun blasting, headphone-listening, pain-inflicting badass!
Spiriti is the badass inhabitant of Numinous Rock... be careful, they're hard to see!

Absolutely ❌NO❌ AI was used for this game's art, sound, voices, music, programming, writing, modelling, animating, rigging, character designs, textures, fonts, names, titles or otherwise. All V.O's are credited in the in-game credits page. No vibe coding used in any way. Shaders made in-house, ported or commissioned by humans and credited. Palettes credited in credits page. Plugin porting by humans and credited. Sounds from various non-AI sources and libraries, processed entirely without the use of AI. Spy On The Wall never has and never will use AI in any capacity for its games.





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