最弱骸骨兵 The Weakest Skeleton
近日発売
About the game
あなたは邪悪なスケルトン軍団のスケルトン兵として目を覚ます。女性の手下を操って戦いを助けてもらい、人間の皮を手に入れて町に溶け込み、資源を獲得しよう。ダンジョンを探索し、素材を集め、仲間を増やして、危険に満ちたこの地で世界唯一の支配者となれ!
Steamの原文説明
The plot begins with a captain-level skeleton soldier in the army of the undead in another world who has gained a new consciousness and is suddenly summoned to a continent and begins to unfold...
The protagonist of the game is the Skeleton Soldier (you can name the Bone Soldier at the beginning of the new game) and then assign Trait Attribute Points.
Updated new Skeleton Soldier Standing Drawing (the original Human Image Standing Art has been cancelled, but it will appear on the image skin selection screen)
Look at personal preference assignments.

Strength increases physical attack power, all-round increases spell attack power, durability improves defense.
Balance will increase the hit rate (this attribute is very important, it will affect the probability of hitting the enemy) can be allocated more initially, each enemy will have corresponding hit requirements, these data will be displayed in the monster book, when you encounter the monster for the first time will be automatically added to the book.
Lucky stands for crit.
Crime is a very interesting setting, there will be NPCs in the game town, if the player is infected with an infectious disease and talk to the NPC will have a chance to infect the NPC, the NPC will disappear after getting sick, it will take a certain amount of time to refresh again, the crime will increase, this value will affect the additional attack damage of the skeleton soldier. (New changes may be added in the future, unchanged).
The game has a day and night cycle, there will be different quest lines NPCs and monsters appearing in different time periods.
Introduction to the appearance system
Under the image of the skeleton soldier, entering the town during the day will automatically change into a human form, and the human form will have skin options, and you can get the image skin of different classes through the mission.

Now you can also switch forms in the town at night, add some new tasks, and pass a certain medium pattern to accept tasks.

For example, the skeleton soldier form can take on the mission line of a certain force.
A new light source system has been added, and now the light and dark layers of the scene light source are stronger.
Of course, you can also turn off these effects in the settings.
It is planned that the Beginner Village will add another 10-15 tasks, mainly distributed at night (the number of tasks assigned by the Beginner Village is already 60+).
In order to better express the combat effect and the sense of blow, the battle SV diagram (characters and enemies) has been changed to a set of 4 frame actions.

Part of the heroine's SV battle diagram is displayed

The battle show incorporates wounded voices and wounded shocks from character and enemy individuals.

The combat effects have all been processed to a frame rate of 60 frames.

Added bow and arrow system, different bows and arrows have different attributes and starting methods, can be dropped by monsters or crafted, each long-range attack will consume the number of bows and arrows, the choice of bows and arrows can be selected in the arrow menu.


Stitching monster system
Captured monsters and human NPCs can be crafted
There is a chance that different powerful creatures will appear for you!

The protagonist of the game is the Skeleton Soldier (you can name the Bone Soldier at the beginning of the new game) and then assign Trait Attribute Points.
Updated new Skeleton Soldier Standing Drawing (the original Human Image Standing Art has been cancelled, but it will appear on the image skin selection screen)
Look at personal preference assignments.

Strength increases physical attack power, all-round increases spell attack power, durability improves defense.
Balance will increase the hit rate (this attribute is very important, it will affect the probability of hitting the enemy) can be allocated more initially, each enemy will have corresponding hit requirements, these data will be displayed in the monster book, when you encounter the monster for the first time will be automatically added to the book.
Lucky stands for crit.
Crime is a very interesting setting, there will be NPCs in the game town, if the player is infected with an infectious disease and talk to the NPC will have a chance to infect the NPC, the NPC will disappear after getting sick, it will take a certain amount of time to refresh again, the crime will increase, this value will affect the additional attack damage of the skeleton soldier. (New changes may be added in the future, unchanged).
The game has a day and night cycle, there will be different quest lines NPCs and monsters appearing in different time periods.
Introduction to the appearance system
Under the image of the skeleton soldier, entering the town during the day will automatically change into a human form, and the human form will have skin options, and you can get the image skin of different classes through the mission.

Now you can also switch forms in the town at night, add some new tasks, and pass a certain medium pattern to accept tasks.

For example, the skeleton soldier form can take on the mission line of a certain force.
A new light source system has been added, and now the light and dark layers of the scene light source are stronger.
Of course, you can also turn off these effects in the settings.
It is planned that the Beginner Village will add another 10-15 tasks, mainly distributed at night (the number of tasks assigned by the Beginner Village is already 60+).
In order to better express the combat effect and the sense of blow, the battle SV diagram (characters and enemies) has been changed to a set of 4 frame actions.

Part of the heroine's SV battle diagram is displayed

The battle show incorporates wounded voices and wounded shocks from character and enemy individuals.

The combat effects have all been processed to a frame rate of 60 frames.

Added bow and arrow system, different bows and arrows have different attributes and starting methods, can be dropped by monsters or crafted, each long-range attack will consume the number of bows and arrows, the choice of bows and arrows can be selected in the arrow menu.


Stitching monster system
Captured monsters and human NPCs can be crafted
There is a chance that different powerful creatures will appear for you!

体験版と発売について
現在の確認データでは体験版の存在を確認できていません。過去にも体験版がなかったという意味ではありません。最新の提供状況はSteamのゲームページで確認してください。
情報・画像:Steam · 最終確認 UTC