Kill King 2D
Dostępne demo
About the game
Kill King 2D to taktyczna gra typu auto-battler 1 na 1 w klimacie mrocznego fantasy. Potajemnie ustawiaj rozkazy w kolejce i wydawaj punkty akcji, a następnie obserwuj, jak twoje jednostki samodzielnie realizują plan. Rozwijaj armię, trafniej przewiduj ruchy rywala i zabij wrogiego Króla.
Oryginalny opis ze Steam
KILL THE KING. SURVIVE THE PLAN.
Kill King 2D is a competitive dark fantasy tactical auto-battler built around hidden orders, calculated risks, and deadly prediction.
You command every decision during the planning phase. Secretly assign orders to your units, arrange their execution sequence, and spend a limited pool of Action Points. Once both players lock in their plans, the battle plays out automatically—one order at a time.
Your warriors follow their commands on a constantly changing battlefield. A perfect strategy can collapse before its turn arrives—or become a devastating trap your opponent never saw coming.
PLAN IN SECRET
Queue movement, attacks, and abilities while your opponent prepares a plan of their own. You can see every unit on the board, but enemy orders remain hidden until the action begins.
WATCH YOUR PLAN FIGHT
Once planning ends, your units carry out their assigned orders automatically. Commands from both players alternate in sequence, forcing every unit to react to the consequences of earlier actions.
TURN FAMILIAR PIECES INTO WARRIORS
Fight on an 8x8 battlefield with pieces inspired by classic chess movement patterns. Every unit has health, combat statistics, abilities, buffs, debuffs, and a distinct tactical role.
EVOLVE DURING THE MATCH
Units gain experience through combat and unlock branching upgrades. Change their statistics, abilities, appearance, and battlefield role as the match develops.
PREDICT THE KILL
Attack a square before an enemy enters it and your prediction can become an instant kill—even against the King. Read your opponent, set the trap, and make every order count.
KEY FEATURES
• Competitive 1v1 tactical auto-battler
• Hidden simultaneous planning
• Automatic execution of player-issued orders
• Action Point–based command system
• Alternating sequential resolution on a changing battlefield
• In-match unit progression and branching upgrades
• Abilities, cooldowns, buffs, debuffs, and terrain effects
• One decisive objective: kill the enemy King





Informacje o wersji demo i premierze
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Informacje i grafiki: Steam · Ostatnia kontrola UTC