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Super Vecter Elite Turbo

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taranasusDécouvert le Oct 23, 2026

About the game

Le créateur de Vecter vous présente sa suite. Pilotez un vaisseau antigravité à une vitesse pouvant atteindre 1 200 km/h sur la VRAIE planète : de vraies montagnes, de vraies côtes, de vraies villes et les routes qui les relient. Partez de votre propre ville et rejoignez l’autre bout du monde. Essayez simplement de ne pas vous écraser.

Description d’origine sur Steam

Vecter, but the whole planet

Hi, it's me, the Vecter guy. If you played Vecter you already know the deal: go stupidly fast, don't hit anything. That part hasn't changed. What changed is the road. In Vecter it went through a neon void and never really went anywhere. In Super Vecter Elite Turbo it goes to Berlin. Or Los Angeles. Or Seoul. Or across the sea to Africa, if you're feeling brave.

The world in this game is the REAL Earth. Real mountains, real valleys, real coastlines and thousands of real cities, all built from real map data, with roads that follow the real ones. So if there's a motorway near your house, there's a good chance you can drive it at 1,000 km/h. Which, for legal reasons, I recommend you only do in the game.

How it works

You start in a factory in Plopeni, a small town in Romania. Why Romania? Because it's my game and I said so. Pick a road out of town, go as fast as you dare, and make it to the next city's garage in one piece. That city is now yours, its roads open up, and your bit of the planet gets a little bigger. Then you pick the next road. And the next one. Until you've driven to the other side of the world, or you've hit a mountain. Probably the mountain.

Oh, and about the speed. Your ship does 300 km/h at its SLOWEST. There is no slower. Flat out it's 1,200 km/h, which is just shy of the speed of sound, so the scenery comes at you rather quickly. Crash and you're back at the city you left, no checkpoints. I'm not sorry.

What's in it

  • The whole planet, for real: real terrain, real coastlines, real cities and the roads between them

  • An anti-gravity ship that does 300 km/h when it's being lazy and 1,200 km/h when it isn't

  • Free roam: every road counts. Take the scenic route, take the stupid route, it's your call

  • Giant motorways, mountain passes, tunnels, sea bridges and glowing roads straight across the sea

  • Unlock cities one garage at a time and slowly take over the map

  • Made for the Steam Deck first, with full controller support. Also on Windows, Linux and Mac

  • Steam Cloud saves, so your progress follows you from the couch to the desk

It's still being made (by me, in my spare time, as is tradition), so there's more coming. Hit Follow or Wishlist and I'll keep you posted. See you on the road!

Who makes this

That's me, Justin. I also made Vecter, which is rated Very Positive on Steam (94% of about 1,800 English reviews). This game is developed with help from an AI assistant under human direction and review. The human in that sentence is me.

Informations sur la démo et la sortie

Aucune démo n’est confirmée dans les données de vérification actuelles. Cela ne signifie pas que le jeu n’a jamais eu de démo ; consultez sa page Steam pour connaître sa disponibilité actuelle.

Démo Steam, playtest et accès anticipé : quelle est la différence ?

Informations et visuels : Steam · Dernière vérification UTC