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VoidMania

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Peakr GamesDécouvert le Sep 21, 2026

About the game

Un jeu d'arcade néon de conquête de territoire. Tracez des lignes dans le vide et refermez-les sur le mur pour revendiquer de l'espace, mais si un ennemi touche votre ligne encore ouverte, elle brûle. Piégez les boss de secteur, enchaînez vos découpes et révélez chaque secteur au fil de 48 niveaux.

Description d’origine sur Steam

Carve your territory. Don't let them touch the line.

VOIDMANIA is a fast arcade territory game in the classic line-drawing tradition, rebuilt in glowing neon. You ride the wall of an open void and cut lines through it. Close a line against the wall and the space behind it is yours, along with a piece of the hidden picture underneath.

But while your line is open, you are exposed. If an enemy touches it, a fuse lights and burns toward you. Retrace in time or lose a life.

Claim 80%, or trap the boss

A boss roams every level, and each sector ends with a tougher one. Cut it off from the rest of the field and the whole level collapses around it. Bosses hunt you down, fire bullet spreads, teleport, split in two, drag a long serpent body through the void, sweep the field with tentacles, keep hatching minions or burn a beam across the field. Take half their field and sector bosses get angry.

Chain your cuts

Make captures in quick succession to build a chain multiplier. Grab the level's power-up crate for speed, shields, freezes, lasers, slow-mo, double score, bombs and more. Every level has three stars: clear it, claim 90% or trap the boss, and finish without dying.

Eight sectors, 48 levels

Travel from the Outer Rim to the Core. New threats join as you go: hunters that come for you the moment you start a line, wall crawlers, orbiters, zigzaggers, wanderers, mine layers, pulsing speeders and dividers, plus sector modifiers like fog, rush, mirror and dark void.

Features

  • 48 campaign levels across 8 sectors, each with its own boss and hidden picture
  • Endless mode, a daily challenge with a shared seed, and time attack for every level you have cleared
  • 21 enemy behaviours including serpent, hydra, hive and watcher bosses, 10 power-ups and 4 sector modifiers
  • Three stars per level and chain multipliers for score chasers
  • Synthwave soundtrack that rises when you are exposed
  • Optional bloom and CRT filters, colorblind mode
  • Steam achievements, leaderboards for every mode and Steam Cloud saves
  • Keyboard and controller support, rebindable keys, lifetime stats
  • Interface in 10 languages

Informations sur la démo et la sortie

Aucune démo n’est confirmée dans les données de vérification actuelles. Cela ne signifie pas que le jeu n’a jamais eu de démo ; consultez sa page Steam pour connaître sa disponibilité actuelle.

Démo Steam, playtest et accès anticipé : quelle est la différence ?

Informations et visuels : Steam · Dernière vérification UTC