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VoidMania

Demnächst

Peakr GamesEntdeckt Sep 21, 2026

About the game

Ein neonfarbenes Arcade-Spiel um territoriale Eroberung. Ziehe Linien durch die Leere und schließe sie an der Wand, um Raum zu beanspruchen. Berührt jedoch ein Gegner deine offene Linie, verbrennt sie. Fange die Sektorbosse ein, verbinde deine Schnitte zu Ketten und decke über 48 Level hinweg jeden Sektor auf.

Originalbeschreibung auf Steam

Carve your territory. Don't let them touch the line.

VOIDMANIA is a fast arcade territory game in the classic line-drawing tradition, rebuilt in glowing neon. You ride the wall of an open void and cut lines through it. Close a line against the wall and the space behind it is yours, along with a piece of the hidden picture underneath.

But while your line is open, you are exposed. If an enemy touches it, a fuse lights and burns toward you. Retrace in time or lose a life.

Claim 80%, or trap the boss

A boss roams every level, and each sector ends with a tougher one. Cut it off from the rest of the field and the whole level collapses around it. Bosses hunt you down, fire bullet spreads, teleport, split in two, drag a long serpent body through the void, sweep the field with tentacles, keep hatching minions or burn a beam across the field. Take half their field and sector bosses get angry.

Chain your cuts

Make captures in quick succession to build a chain multiplier. Grab the level's power-up crate for speed, shields, freezes, lasers, slow-mo, double score, bombs and more. Every level has three stars: clear it, claim 90% or trap the boss, and finish without dying.

Eight sectors, 48 levels

Travel from the Outer Rim to the Core. New threats join as you go: hunters that come for you the moment you start a line, wall crawlers, orbiters, zigzaggers, wanderers, mine layers, pulsing speeders and dividers, plus sector modifiers like fog, rush, mirror and dark void.

Features

  • 48 campaign levels across 8 sectors, each with its own boss and hidden picture
  • Endless mode, a daily challenge with a shared seed, and time attack for every level you have cleared
  • 21 enemy behaviours including serpent, hydra, hive and watcher bosses, 10 power-ups and 4 sector modifiers
  • Three stars per level and chain multipliers for score chasers
  • Synthwave soundtrack that rises when you are exposed
  • Optional bloom and CRT filters, colorblind mode
  • Steam achievements, leaderboards for every mode and Steam Cloud saves
  • Keyboard and controller support, rebindable keys, lifetime stats
  • Interface in 10 languages

Informationen zu Demo und Veröffentlichung

In den aktuellen Prüfdaten ist keine Demo bestätigt. Das bedeutet nicht, dass das Spiel nie eine Demo hatte. Prüfe die aktuelle Verfügbarkeit auf der Steam-Seite.

Steam-Demo, Playtest und Early Access: Was ist der Unterschied?

Informationen und Bilder: Steam · Zuletzt geprüft UTC