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Finders, Keepers

Wkrótce

ReconalOdkryto Nov 2, 2026

About the game

Night work at St. Ossian's: go down into crypts that never end, carry up cursed and blessed relics, and sell them to the Keeper. Every curse pays better and frays your nerve. Die below and your haul stays down there with you, waiting for you to come back for it.

Oryginalny opis ze Steam

Night work, fair pay, ask nothing

Hollowmere, the thirty-first of October. Three weeks behind on the rent, you answer an advertisement for night work at St. Ossian's cemetery. The Keeper has a stall, a lodge, and a stairway that goes down further than anyone has followed it.

Go down. Come back up. Maybe.

Every crypt floor is dug anew: catacombs, cisterns, caverns, labyrinths and terraced necropolises, two or three levels deep, joined by broken spiral stairs and ladders. Some floors fork, with a carved stone naming what waits down each way. The stairs lead deeper; the rope leads home. Every floor down pays better and asks more of you.

Every find is a bargain

Artifacts roll their blessings and curses the moment you pick them up, and some keep one hidden until you've carried them a floor or read them by candlelight. Curses raise the price, and they wear at your sanity for as long as you carry them. Let it slip and the crypt starts to lie: footsteps a beat behind yours, glints that aren't there, a rope out that isn't, walls that breathe. And at the very bottom of your nerve, things that are real.

You are not the only one down there

The Warden listens for you, so crouch, and throw a coin to send it elsewhere. Chalk your way so you can find it back. Some nights another digger works the floors ahead of you with a lantern, emptying coffins before you reach them. Chests that bite, a Lich in the deep, and worse further down: the journal keeps a page on everything you live to describe.

Finders, keepers

Die, and everything you carried stays down there with you. Make it back to that floor and you can take it all back, if you can find yourself.

The Seven Seals

Every fifth floor, a seal lies in the reliquary. Carry six of them out and the seventh waits at the last gate, thirty-five floors down. Bring it up, and the Keeper will ask you for it.

Up top

  • Sell your haul to the Keeper and put your finest finds on show in the trophy vaults under his lodge
  • Sign the Keeper's wagers for better pay: short candles, the restless dead, no rope above the third floor
  • Collect matched sets of relics, blessed together and worth more sold whole
  • Raise a forge, a chapel, a herbalist's garden and more on the estate with salvage dragged up from below
  • Bring lost pets home from the crypts; they come down with you and search for you
  • Charms, relics, tonics and upgrades from the Keeper's stall
  • Today's crypt: the same grave for everyone, one try a day, with its own leaderboard
  • The real moon: a full moon brings luck and restless dead, a new moon the dark
  • All Hallows' week, every year from 25 October to 2 November
  • Every descent written in the ledger, and every death a grave in the yard

Features

  • Endless, procedurally generated crypt floors in seven styles
  • Horror that grows from your own sanity, from unease to hallucination and worse
  • The Seven Seals and two endings
  • 37 achievements and a daily leaderboard
  • Photo mode
  • Full controller support, Steam Cloud saves and Steam Timeline markers
  • Assist options, a colour-blind palette and captions

Informacje o wersji demo i premierze

Aktualne dane kontroli nie potwierdzają dostępności wersji demo. Nie oznacza to, że gra nigdy jej nie miała; sprawdź bieżącą dostępność na stronie gry na Steam.

Demo na Steam, test gry i wczesny dostęp: czym się różnią?

Informacje i grafiki: Steam · Ostatnia kontrola UTC