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Kingslayers

Coming soon

BortsDadDiscovered Sep 21, 2026

About the game

Kingslayers is a free-to-play Roguelite featuring both turn based and real time strategy elements. Select your team and choose your skills then jump into a run to see what broken builds you can create!

Original Steam description

Playtest!

The playtest is now live! It only took 6 short years but better late then never. Join the playtest and let me know what you think! All feedback welcome. Also, please see below for the perfect card art- they said it couldn't be done. More to come...


About the Game

Kingslayers is a free-to-play Roguelite featuring both turn-based and real-time strategy elements. Select your team and choose your skills, then jump into a run to see what broken builds you can create!

Once you get your bearings, you can conquer ever-increasing ascension difficulties in single-player mode or enter multiplayer and try to climb to the top of the leaderboard.

Singleplayer- Relax and Enjoy the ride

Theory craft and min-max to your hearts content in this chill mode. See how high you can go in the ascension ranks or just create some cool unique builds. How about a build where you constantly have a Dragon die to make use of its on-death true damage dealing fireball passive? Or one where each shot from the archer fires 30 arrows? There's thousands of builds waiting for you to explore.

Multiplayer- A turn based game where speed and reaction time actually matters.

The multiplayer is designed for fast-paced, chaotic action. You and your opponent will traverse an identical run and meet at different stages to showcase your builds and outwit each other. This isn't your regular turn-based strategy - speed, quick decisions, and quick reactions are going to play a major part in you climbing to the top of the rankings.

So get on in here and enjoy the theory crafting, minigames and wacky characters. We need you to stop the wizard space snakes as they psychically control bipedal creatures and use them as pawns in their yearly death tournament (or ignore the lore and just slay some kings).

Some Dev Ramblings I Wanted To Share

I started learning game design and making this game in 2019 and had a working version in 2021. Looking at the massive task ahead of me, I gave up multiple times, with several year-long breaks between working on the project, thinking it would never be finished. I am so happy to say it is finally here and am really proud of what it has become.

I named the company BortsDad after my dog Albus, AKA Bort, who, through a massive portion of the development, sat at my feet day in and day out, supporting me every step of the way.

He's a good boy.

Demo and release information

No demo is verified in the current check data. This does not mean the game has never had a demo; check its Steam page for current availability.

Steam demo, playtest and Early Access: what is the difference?

Information & artwork: Steam · Last checked UTC