The Beast Awoke To Eat Your Darlings
体験版あり
About the game
獣は腹を空かせる。獣はあなたの猫を貪り食う。獣はあなたを見ている。獣はあなたを狙ってやって来る。武器はない。あるのは、学び、敵に逆用すべきルールだけ。あらゆる悪夢を知り、獣とその番兵を出し抜き、大切な猫たちを安全な場所へ運ぼう。救った猫は一匹残らず重要だ。
Steamの原文説明
Every nightmare has a way out
BATEYD is a puzzle you're standing inside. Everything in these nightmares — the Beast, its Sentinels, the cats, the hunger — runs on rules you can learn. Nothing is random. Nothing cheats. You'll be terrified anyway, mostly in broad daylight.
The way out is at the top of the tallest building, and the elevator only runs with a cat nearby. So: find the keys, get the catnip, and bring as many darlings up with you as you can.
Everything follows rules
Sentinels run when they see you and fire fireworks. Fireworks always bring the Beast.
Walk up behind a Sentinel and pet it, and it melts into a beer puddle. The Beast stumbles in and starts drowning until the others come dry it out.
A hungry Beast will eat a steak before it hunts a cat.
Cats follow catnip. All of them.
Danny trades vine seeds, tonics, invisibility, steaks and mushrooms for the bracelets lying around. Plant a seed and a vine grows on the spot. Eat a mushroom and you rise into the sky, invisible, free to drift over the whole nightmare.
Nightmares don't change between attempts. That's the point — you can plan.
Five nightmares, built to be replayed
Parking Lot. Cemetery. School. Rave. The Park. Each one scores you on cats saved, bracelets collected, Sentinels spared, and speed, with per-level leaderboards and a ceiling built for players who don't stop at "escaped."
Playing well unlocks twenty memories. The story is there if you want it — it gates nothing. Skip every word and the game plays the same. Read all of it and the nightmares stop being abstract.






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