EDEN.schemata();
即将推出
About the game
《EDEN.schemata();》是一款科幻悬疑推理游戏。通过手绘动画的演绎,将只有通过游戏这种载体才能表现的叙述诡计呈现给你。 在本作中,你将探索一座与世隔绝的封闭研究室,而整个游戏,也都会跟随你的认知发生巨大改变。
Steam 原始说明
EDEN.schemata(); is a multi-ending sci-fi mystery adventure game, featuring a headless corpse, a sealed laboratory, a limbless android heroine (and the main suspect), and an amnesiac protagonist. The game design and UI change gradually in reflection of your actions.
The steampunk-style artwork and the character animations are all hand-drawn by a single animator.

“Nice to meet you... again?”
An android named “Eve” speaks to “you”, before a headless corpse apparently known as “The Professor”.
Completely devoid of any sort of memory, you, together with Eve—an android, and the Professor’s apparent killer—must uncover the truth of what really happened here.
Use your powers of deduction to unravel the mystery of this locked laboratory, revealing one truth after another.
We hope you enjoy this all-new type of mystery—the kind that’s only possible in a video game.
You (The Protagonist)
Has no idea who they are due to amnesia. Somewhat unreliable.
Eve
An android. As the main character regains consciousness, Eve is standing before the corpse of "the Professor". The heroine, and also the prime suspect.
The Professor

Eve’s creator. Found as a headless corpse upon the protagonist’s awakening.
Cherry
An integrated discipline interface. An AI that punishes people for their crimes, but also speaks like a little girl for some reason. Can be infuriating.
The UI and game design in general will change in accordance with your game progress.
The story and UI work together as the general game design gradually transforms, providing a brand new, almost magic trick-like game experience.
Scenario: Van Madoy
Direction/Development:EIKI`
Character Design/Animation: Yutaro
The steampunk-style artwork and the character animations are all hand-drawn by a single animator.

Story
“Nice to meet you... again?”
An android named “Eve” speaks to “you”, before a headless corpse apparently known as “The Professor”.
Completely devoid of any sort of memory, you, together with Eve—an android, and the Professor’s apparent killer—must uncover the truth of what really happened here.
Use your powers of deduction to unravel the mystery of this locked laboratory, revealing one truth after another.
We hope you enjoy this all-new type of mystery—the kind that’s only possible in a video game.
Characters depicted in beautiful hand-drawn animation
You (The Protagonist)
Has no idea who they are due to amnesia. Somewhat unreliable.
Eve
An android. As the main character regains consciousness, Eve is standing before the corpse of "the Professor". The heroine, and also the prime suspect.
The Professor

Eve’s creator. Found as a headless corpse upon the protagonist’s awakening.
Cherry
An integrated discipline interface. An AI that punishes people for their crimes, but also speaks like a little girl for some reason. Can be infuriating.
UI and game design that change along with game progress
The UI and game design in general will change in accordance with your game progress.
The story and UI work together as the general game design gradually transforms, providing a brand new, almost magic trick-like game experience.
Main Staff/Comments
Scenario: Van Madoy
- Revoir series
- Murder at Kogetsukan (Fate/GrandOrder)
Direction/Development:EIKI`
- Gensou Skydrift
- Living in the Ending World
Character Design/Animation: Yutaro
- [Touhou Tegaki] Animation Made with Sakkyun Light:
- [FRENZ 2015] Touhou Youyoumu ~the maximum moving about~ Short PV-style:
What's the point of using hand-drawn animation to express characters in games, especially in ADV-style stand-up fashion? Well, I’d like to give any answer other than “This is the only way I can!”, so let’s say it’s that I'm striving to depict my art in a way that shows the pleasure and rawness of animation in an ADV layout.
Sound: RD-Sounds (凋叶棕)- Sacrament (Vatican Miracle Examiner ED)
- Absolute One-way Street ~Unreachable Message (Touhou Project arrangement track)
Game scenes, controls, background music, SFX, story, visuals... I want to find out just what I can do using sound to fuse all of these elements together in order to tell a "story" in a game. - Sacrament (Vatican Miracle Examiner ED)






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