EDEN.schemata();
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About the game
EDEN.schemata(); est un jeu d'aventure et de mystère de science-fiction proposant des animations dessinées à la main et des procédés narratifs qui ne sont possibles que dans le format vidéoludique. Enquêtez dans un laboratoire verrouillé et coupé du reste du monde. Selon ce que vous découvrirez, vous pourrez changer la nature même du jeu.
Description d’origine sur Steam
The steampunk-style artwork and the character animations are all hand-drawn by a single animator.

Story
“Nice to meet you... again?”
An android named “Eve” speaks to “you”, before a headless corpse apparently known as “The Professor”.
Completely devoid of any sort of memory, you, together with Eve—an android, and the Professor’s apparent killer—must uncover the truth of what really happened here.
Use your powers of deduction to unravel the mystery of this locked laboratory, revealing one truth after another.
We hope you enjoy this all-new type of mystery—the kind that’s only possible in a video game.
Characters depicted in beautiful hand-drawn animation
You (The Protagonist)
Has no idea who they are due to amnesia. Somewhat unreliable.
Eve
An android. As the main character regains consciousness, Eve is standing before the corpse of "the Professor". The heroine, and also the prime suspect.
The Professor

Eve’s creator. Found as a headless corpse upon the protagonist’s awakening.
Cherry
An integrated discipline interface. An AI that punishes people for their crimes, but also speaks like a little girl for some reason. Can be infuriating.
UI and game design that change along with game progress
The UI and game design in general will change in accordance with your game progress.
The story and UI work together as the general game design gradually transforms, providing a brand new, almost magic trick-like game experience.
Main Staff/Comments
Scenario: Van Madoy
- Revoir series
- Murder at Kogetsukan (Fate/GrandOrder)
Direction/Development:EIKI`
- Gensou Skydrift
- Living in the Ending World
Character Design/Animation: Yutaro
- [Touhou Tegaki] Animation Made with Sakkyun Light:
- [FRENZ 2015] Touhou Youyoumu ~the maximum moving about~ Short PV-style:
What's the point of using hand-drawn animation to express characters in games, especially in ADV-style stand-up fashion? Well, I’d like to give any answer other than “This is the only way I can!”, so let’s say it’s that I'm striving to depict my art in a way that shows the pleasure and rawness of animation in an ADV layout.
Sound: RD-Sounds (凋叶棕)- Sacrament (Vatican Miracle Examiner ED)
- Absolute One-way Street ~Unreachable Message (Touhou Project arrangement track)
Game scenes, controls, background music, SFX, story, visuals... I want to find out just what I can do using sound to fuse all of these elements together in order to tell a "story" in a game. - Sacrament (Vatican Miracle Examiner ED)






Informations sur la démo et la sortie
Aucune démo n’est confirmée dans les données de vérification actuelles. Cela ne signifie pas que le jeu n’a jamais eu de démo ; consultez sa page Steam pour connaître sa disponibilité actuelle.
Démo Steam, playtest et accès anticipé : quelle est la différence ?
Informations et visuels : Steam · Dernière vérification UTC