Orc Warchief: Strategy Story
Скоро
About the game
Люди думали, что Орда мертва. Разбей военный лагерь в древнем лесу, собери буйную Орду, которая растёт с каждым срубленным тобой деревом, и выступи на людские замки. Каждая разрушенная тобой стена всё сильнее злит Королевство, а его рыцари знают дорогу к твоему лагерю.
Оригинальное описание в Steam
The humans thought it was over. They were wrong.
The orcs were beaten, scattered and driven deep into the Old Forest. The humans went home and stopped counting them. You are their young Warchief, and you are not finished. A few goblins, a small clearing and a forest full of ancient trees: this is where the Horde rises again.
Orc Warchief: Strategy Story is a war camp builder with an incremental heart and an orcish soul. Grow your camp tree by tree, raise a Horde and send it against the human castles. Then hold the line when the humans come for revenge.
The orcs were beaten, scattered and driven deep into the Old Forest. The humans went home and stopped counting them. You are their young Warchief, and you are not finished. A few goblins, a small clearing and a forest full of ancient trees: this is where the Horde rises again.
Orc Warchief: Strategy Story is a war camp builder with an incremental heart and an orcish soul. Grow your camp tree by tree, raise a Horde and send it against the human castles. Then hold the line when the humans come for revenge.
CARVE YOUR CAMP OUT OF THE FOREST
Mark the trees and your goblins get to work. Every trunk that falls is wood for the camp and one less wall between you and the world. Stone and iron wait in the rocks. Raise tents, fires, forges and fighting pits on the ground you clear, and watch a quiet clearing turn into a loud, smoky, living war camp.A HORDE NEEDS A FIRM HAND
Orcs come where a bed, meat and gold are waiting for them, and they never stay quiet for long. They eat, drink, sleep, train and brawl, and a hungry or unpaid Horde will let you know. Reach down with the Hand of the Warchief: grab an orc, drop it where it is needed, or slap some sense into it. Every slap feeds the Horde's Fury, and when the Fury boils over, the whole Horde goes into a Frenzy.BREAK THEIR WALLS
Pick a target on the war map and lead a war band against the human strongholds. Smash the gate or tear open the wall, flood the courtyard and bring down the lord who holds the keep. The stone of their broken walls goes home to build your camp. Every castle stands in its own land and defends itself in its own way, and every victory brings new warriors, new buildings and new choices.THE KINGDOM STRIKES BACK
Every fallen castle makes the Kingdom angrier. Militia, knights and far worse march down the very trails you cut, torches in hand. Raise palisades and gates, set traps, drop your orcs right into the fight and take prisoners. Cut too deep into the forest and you open another way in.A LEGEND THAT OUTLIVES YOU
Even a Warchief can fall. Every run feeds the Legend of the Warchief, a lasting power that the next Horde inherits. Claim artifacts from the castles you take, pair up warriors who fight better together and shape a Horde that is yours alone.A GAME FOR A HANDS-ON CHIEF
This is not a game you leave running in a corner. You decide where to cut, what to build, when to march and how to answer the next crisis. The camp keeps working while you are away, but it is your hand that wins the war.- A war camp in a living forest, where every tree is both a wall and a resource
- The Hand of the Warchief: grab, drop and slap your orcs
- A rowdy Horde with needs, moods and a temper
- Castle assaults: gates, walls, courtyards and the lords who hide behind them
- Revenge raids on your camp by human heroes
- Fury, Frenzy, artifacts and warriors who fight better together
- Lasting progress through the Legend of the Warchief
- A campaign with a clear goal and a real ending






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